Charlietus
Regular
Honestly, if I had to take one of those negatives, I would take reducing surface detail every time. Anything that's not ai assisted will fail at least one of those anyways.When it comes to TAA there's five areas for me..
- Coverage - How well does it handle jaggies/shimmering
- In surface detail - How much has the TAA has trashed the surface detail in pursuit of good coverage
- Sharpness - How sharp does the game look and is it over-sharpened
- Clarity while stationary - How blurry is the game when the camera isn't moving (This is the best case for TAA and is when it looks the best)
- Clarity while in motion - This is where most TAA implementations fall apart and why I don't like comparisons with TAA that only use a still camera
Every TAA implementation will vary with all five areas, some will offer great clarity while in motion, but have poor coverage.
Others (like ND's) will offer good coverage and decent clarity, but destroy surface detail.
So I'd say that the naughty dog TAA is one of the best. DLSS and PSSR will of course offer much better results, as long as they aren't oversharpened.