About this I think it's likely PSSR uses ID buffer hardware still there on PS5. What do you think? Shouldn't it help with the rest of the AI upscaling pipeline?Yes, it does work better with higher resolutions, especially when we talk about TAAU. There have been attempts at other solutions as well - the ID buffer on the PS4 Pro and stencil masks for characters in Uncharted. These can be both more expensive (perf wise) and harder to implement compared to color clamping, but they can produce better results.