So you're saying the Wii launched with conventional controller, no Wii Sports or Wii Play and the usual selection of Mario and Zelda, with same marketing (people looking happy playing Mario and Zelda) would have sold about as well as Wii has?
I would lmao if Nintendo released another repackaged Gamecube and sold another 100 million units @ $250. It would surely be the greatest con of any company of all time.
I can't remember literal 10 year lifecycles ever having been discussed. I must not have been around. Sony has always talked about the 10 year lifecycle that a console has in terms of first party games support, manufacturing etc. This has been true for 20 years now, and everything about the PS3 seems to suggest that this won't change - in fact, one of the reason why it has had trouble competing early on is because it is even more built for a 10 year lifespan than any of the previous playstations (with default BluRay and HDD - the importance of RAM actually becomes less over the years as PC ports become less common - at least that's what it used to be like).
And if Nintendo and Microsoft have shown anything, it's that software (and services) matter more than anything else, and that hardware innovation doesn't have to mean better performance.
Five years in the prime-time I think is a good lifespan for console hardware.
For now I'm still perfectly happy with the PS3 - right now we're starting to see the software that makes use of the console in the way it was designed to be used.
And the machine still has to hit $299, let alone $199!
Agreed.
I don't envy those in charge of the next-next-gen though, it's going to be tough to determine the right hardware.
Next-next gen is Xbox4 & PS5
I hope this isnt true. I always have high expectations for each of Sony's new consoles.
From all the consoles in the market back in the 90's, PS1 to me looked like a breakthrough. Sega wasnt planning for a console with dedicated 3D capabilities at the beginning, Jaguar and 3D0 simply did not deliver, and the N64 came late and it wasnt using CDs. Ironically the PS1 managed to come up with visuals that competed the N64.
Then Sony announces the PS2 and God it was a beast. The tech demos made me crazy. The console then gets released and reaches my expectations. I have recently been playing some Dreamcast games and the difference between the PS2 and the DC truly shows. In terms of polygons, lighting and physics the PS2 had an edge over it easily. Tekken Tag Tournament still amazes me like nothing on the DC and it is surprisingly close visually to todays's fighting games.
Then I was expecting something similar with the PS3. News about Cell starting from 2001 were intriguing. Just by knowing that Sony along with Toshiba and IBM would have been working for something powerful and different for years, increased expectations. And news about Blu Ray in the console were appearing probably a couple of years before the console's release. Everything looked awesome. Unfortunately though something went wrong. And I believe it is the fact that the HD market came late. The unproven and very new Blu Ray technology gets in the PS3, and suddenly it increases costs too much. This is not like what the DVD drives were in 2000. Sony back then found a cheap and efficient solution for the PS2. This couldnt happen with the BR. Sacrifices had to be made. And I bet they were made in performance. If Blu Ray was older and cheaper, we might have seen a performance difference that we have seen between the PS2 and XBOX, considering that the console came a year late
Its not as high as intially proposed, if Im not mistaken the Cell was originally spec'd at 4+ Ghz with 90nm prototypes running at those speeds. The 3.2 Ghz of the current Cell found in the PS3 is the result on having to lockdown the chip in its infancy at 90 nm. A very mature Cell at 45nm should scale over 3.2 very easily.
If all Sony plans to do is to "wii-tized" the PS4 (my comment was based within the context of the article) then simply increasing frequency of the Cell and pairing it up with a more robust GPU will provide more performance per dollar than adding more cores.
I don't think Sony will wii-tized the PS4 so I honestly expect both more cores and higher speeds.
Who knows, they might repackage GC or at least its GPU into their next gen handheld or something. They are good at marketing.
given what we know in the pc.watch.impress.co.jp article, a PS4 equipped with a 16-SPU Cell (256 KiB per unit), 2 GiB of RAM (fully and openly shared with an nVidia GPU) and a 256 GiB SSD due in 2012 sounds about right ... all for $299!
Super Talent's 64GB and 128GB MasterDrive LX drives are rated at 100MB/sec reads and only 40MB/sec writes. However, the prices are much more palatable at $179 and $299 respectively. Both drives are paired with a rather short one-year warranty and feature a SATA-II interface.
What went wrong was, even though PS3 had a powerful CPU with CELL and high capacity Blu-ray, the rest of the architecture, GPU rendering power, system bandwidth, graphics bandwidth, etc was not *as* massive a leap beyond PS2, that PS2 was beyond PS1.
What make you think they will marry it with a contemporary GPU design?I have no idea if this rumor is true or not, though it (unfortunately) makes kind of sense,
I imagine PS4 will be equipped with a more powerful GPU and an improved CELL. Too bad a 2011 GPU coupled with CELL doesn't make any sense, but that's the price you have to pay when you make so many mistakes in the first place.
Yeah once the developers have got used to the restrictions of OOOE it doesn´t make sense to go back.If Sony is going along this route for real I see MS doing exactly the same: they can 'just' add out of order execution to Xenon (and perhaps remove a core..) and replace Xenos with an improved version (more ALUs/TMUs) or a more modern GPU. Though having OOOE is probably a pipe dream, they will just add a few cores.
As IBM already has implemented a DDR2 interface in their HPC version of Cell it´s probably does not involve much work reshaping it for DDR3. They may even go with IBMs improved DP SPEs.Frequency/core-count increases would be a given though in a new console iteration, just because - at least the frequency increase - would be so easy. The memory controller seems a very important architectural change to make to the fundamental layout of Cell, given how core to the present architecture of the chip the Rambus I/O is. So, I was just surprised that a move like that would take place without IBM at all, since I just wouldn't see why IBM would be distanced from that shift.
But, One's improved translation offers a much clearer picture; after all having few engineers in Austin is very very different than having no engineers. Beyond that, most of the ideas Goto floats are things we've been discussing here for a couple of months anyway. New threads/posts just get folk that had been absent those other discussions newly involved/worked up.
Because I just don't see them re-using RSX, but yes, they might even try to use it again. On the other hand Sony is not Nintendo, they can try to adhere to Nintendo philosophy in order to save costs, but they can't execute on it as they were Nintendo.What make you think they will marry it with a contemporary GPU design?
The Wii didn´t use a contemporary GPU and it worked quite well.
I'd like to meet these developers Perhaps you wanted to write "restrictions of IOE"..Yeah once the developers have got used to the restrictions of OOOE it doesn´t make sense to go back.
I wish I was that much influent I'm just speculating here, I don't really know what Sony is doing right now.nAo, aren't you going to pull some strings to get your assessment into that alleged PS4 developer feedback form ?
I wish I was that much influent I'm just speculating here, I don't really know what Sony is doing right now.