PS4 to be based on Cell?

So you're saying the Wii launched with conventional controller, no Wii Sports or Wii Play and the usual selection of Mario and Zelda, with same marketing (people looking happy playing Mario and Zelda) would have sold about as well as Wii has?

Not quite. All those things were important, but far more important as an idea than the actual execution. Marketing had a much bigger part than R&D in making the Wii the new 'fun' machine. I'm not saying that Sony won't need some catch to hit a similar market, I just don't think it'll come from R&D.
 
I would lmao if Nintendo released another repackaged Gamecube and sold another 100 million units @ $250. It would surely be the greatest con of any company of all time.

Who knows, they might repackage GC or at least its GPU into their next gen handheld or something. They are good at marketing.
 
given what we know in the pc.watch.impress.co.jp article, a PS4 equipped with a 16-SPU Cell (256 KiB per unit), 2 GiB of RAM (fully and openly shared with an nVidia GPU) and a 256 GiB SSD due in 2012 sounds about right ... all for $299! ;)
 
I think they should either dump Cell and go for a more friendly commodity CPU + GPU combo. Or leverage SPU ISA and develop GPU, much like how Intel is doing with x86 and Larrabee. Even if it breaks backward compatibility with PS3. And they should only develop a Cell based GPU if it offers them cost advantage.

Sony can’t embrace both the way they did with PS3. GPU will become more and more programmable and will make Cell redundant and another source of headache. It offers no advantage to Sony or Developers.
 
I can't remember literal 10 year lifecycles ever having been discussed. I must not have been around. Sony has always talked about the 10 year lifecycle that a console has in terms of first party games support, manufacturing etc. This has been true for 20 years now, and everything about the PS3 seems to suggest that this won't change - in fact, one of the reason why it has had trouble competing early on is because it is even more built for a 10 year lifespan than any of the previous playstations (with default BluRay and HDD - the importance of RAM actually becomes less over the years as PC ports become less common - at least that's what it used to be like).

And if Nintendo and Microsoft have shown anything, it's that software (and services) matter more than anything else, and that hardware innovation doesn't have to mean better performance.

Five years in the prime-time I think is a good lifespan for console hardware.

For now I'm still perfectly happy with the PS3 - right now we're starting to see the software that makes use of the console in the way it was designed to be used.

And the machine still has to hit $299, let alone $199!

Agreed.

I don't envy those in charge of the next-next-gen though, it's going to be tough to determine the right hardware.

Next-next gen is Xbox4 & PS5 :)
 
I hope this isnt true. I always have high expectations for each of Sony's new consoles.

From all the consoles in the market back in the 90's, PS1 to me looked like a breakthrough. Sega wasnt planning for a console with dedicated 3D capabilities at the beginning, Jaguar and 3D0 simply did not deliver, and the N64 came late and it wasnt using CDs. Ironically the PS1 managed to come up with visuals that competed the N64.

Then Sony announces the PS2 and God it was a beast. The tech demos made me crazy. The console then gets released and reaches my expectations. I have recently been playing some Dreamcast games and the difference between the PS2 and the DC truly shows. In terms of polygons, lighting and physics the PS2 had an edge over it easily. Tekken Tag Tournament still amazes me like nothing on the DC and it is surprisingly close visually to todays's fighting games.

Then I was expecting something similar with the PS3. News about Cell starting from 2001 were intriguing. Just by knowing that Sony along with Toshiba and IBM would have been working for something powerful and different for years, increased expectations. And news about Blu Ray in the console were appearing probably a couple of years before the console's release. Everything looked awesome. Unfortunately though something went wrong. And I believe it is the fact that the HD market came late. The unproven and very new Blu Ray technology gets in the PS3, and suddenly it increases costs too much. This is not like what the DVD drives were in 2000. Sony back then found a cheap and efficient solution for the PS2. This couldnt happen with the BR. Sacrifices had to be made. And I bet they were made in performance. If Blu Ray was older and cheaper, we might have seen a performance difference that we have seen between the PS2 and XBOX, considering that the console came a year late

What went wrong was, even though PS3 had a powerful CPU with CELL and high capacity Blu-ray, the rest of the architecture, GPU rendering power, system bandwidth, graphics bandwidth, etc was not *as* massive a leap beyond PS2, that PS2 was beyond PS1.
 
As long as the PS4 is like the PSX to DC then I will be happy. I would be way happier if it were like PSX to PS2, but if I can't have that then I at least want something.
 
Its not as high as intially proposed, if Im not mistaken the Cell was originally spec'd at 4+ Ghz with 90nm prototypes running at those speeds. The 3.2 Ghz of the current Cell found in the PS3 is the result on having to lockdown the chip in its infancy at 90 nm. A very mature Cell at 45nm should scale over 3.2 very easily.

If all Sony plans to do is to "wii-tized" the PS4 (my comment was based within the context of the article) then simply increasing frequency of the Cell and pairing it up with a more robust GPU will provide more performance per dollar than adding more cores.

I don't think Sony will wii-tized the PS4 so I honestly expect both more cores and higher speeds.

Indeed, CELL was spec'd for at least 4 GHz, maybe as high as 4.6 GHz.

I remember reading that IBM tested SPEs at 4.6 GHz.

Then at E3 2005, Kutaragi announced CELL would run at 3.2 GHz for computer entertainment applications.

I'd be shocked if PS4 CELL wasn't 4 or 5 GHz.
 
given what we know in the pc.watch.impress.co.jp article, a PS4 equipped with a 16-SPU Cell (256 KiB per unit), 2 GiB of RAM (fully and openly shared with an nVidia GPU) and a 256 GiB SSD due in 2012 sounds about right ... all for $299! ;)

I dont get why alot of people are assuming there will be an SSD drives put in consoles this time round. Why would sony go to all the trouble of making an effiecent cost effective platform and more then blow the rest of the budget on an SSD? SSds will be great in the next next gen 2017.

The funny think thing about SSDs anyway is that if you get a really really cheap SSD drives (think newSupertalent Drives just released) they are still way more expensive than normal drives and aren't even better performing.

http://www.dailytech.com/article.aspx?newsid=13087

Super Talent's 64GB and 128GB MasterDrive LX drives are rated at 100MB/sec reads and only 40MB/sec writes. However, the prices are much more palatable at $179 and $299 respectively. Both drives are paired with a rather short one-year warranty and feature a SATA-II interface.

I think Sony should just carry on what they are doing. Put a cheap standard drive in, And let us upgrade ourselves to a 2TB drive (Nicely done for 2011)
 
What went wrong was, even though PS3 had a powerful CPU with CELL and high capacity Blu-ray, the rest of the architecture, GPU rendering power, system bandwidth, graphics bandwidth, etc was not *as* massive a leap beyond PS2, that PS2 was beyond PS1.

My point is that Blu Ray was the reason that the things you mentioned were compromised to achieve cost reductions
 
I don't think for a moment that Sony will rush the PS4 and abandon their track record of making very powerful systems. The PS3 is a powerful system (especially the CELL) and it has many more years of life in it. I think they will make various slim versions of the PS3 until about 2014 when they launch the PS4.

I think the PS4 will be incredibly powerful with a monster CELL chip or multiple smaller cell chips.
 
I have no idea if this rumor is true or not, though it (unfortunately) makes kind of sense,
I imagine PS4 will be equipped with a more powerful GPU and an improved CELL. Too bad a 2011 GPU coupled with CELL doesn't make any sense, but that's the price you have to pay when you make so many mistakes in the first place.
What make you think they will marry it with a contemporary GPU design?
The Wii didn´t use a contemporary GPU and it worked quite well.

If Sony is going along this route for real I see MS doing exactly the same: they can 'just' add out of order execution to Xenon (and perhaps remove a core..) and replace Xenos with an improved version (more ALUs/TMUs) or a more modern GPU. Though having OOOE is probably a pipe dream, they will just add a few cores.
Yeah once the developers have got used to the restrictions of OOOE it doesn´t make sense to go back.

Frequency/core-count increases would be a given though in a new console iteration, just because - at least the frequency increase - would be so easy. The memory controller seems a very important architectural change to make to the fundamental layout of Cell, given how core to the present architecture of the chip the Rambus I/O is. So, I was just surprised that a move like that would take place without IBM at all, since I just wouldn't see why IBM would be distanced from that shift.

But, One's improved translation offers a much clearer picture; after all having few engineers in Austin is very very different than having no engineers. Beyond that, most of the ideas Goto floats are things we've been discussing here for a couple of months anyway. New threads/posts just get folk that had been absent those other discussions newly involved/worked up.
As IBM already has implemented a DDR2 interface in their HPC version of Cell it´s probably does not involve much work reshaping it for DDR3. They may even go with IBMs improved DP SPEs.

Thanks to one for the translation, clarifying which parts that are Gotos own speculations. The article does not really provide much more information than Sony is "evaluating different solutions for the PS4".

However, I agree with one part of Gotos speculation: "The only option that makes the 2011 launch possible is to refine the current architecture". I think that is true, if a 2011 launch is the target that is.

BTW I am backing off from my previous bold statement that such a solution may not be called PS4 but "PS3+something". It may be called PS4 for marketing reasons, but I still see a possibility that it will be distributed on the same BD disk as the PS3 game. As a lot of graphics and sound assets on the disk can be shared between the two versions, the game will hardly be limited by the 50 GB of a two layer BD disk

I think that would make the path to upgrade from PS3 to PS4 much simpler. From one point in time you start to get a PS4 game bundled with every PS3 game you buy and once you buy a PS4 you can replay the game and have more refined graphics. IMHO that would be quite an incentive to upgrade. .
 
I find the discussion about a "Wii"ified PS3 pretty interesting and could not that bad perf wize as some make it sounds.
Some part of the article are pretty much irrelevant like the X2 statment... it means basically nothing and should not be discussed as it will go nowhere.

I think that the main issue for the system could be if Sony aims at full hardware compatibilty.
That would imply that the GPU would be an evolution of the RSX.
That could really be the limitating factor for the system performances.
If sony don't care about it or consider providing Backward compatibility for limitated number of titles well they have quiet some possibilities to offer something both good enough and cheap.

In fact depending on their budget R&D and silicon, it could be cleverer than a lot here seem to think for Sony to keep an "almost actual" cell as CPU in their next system.
A lot of persons here expect Ms to go with a "GPU heavy" design, Sony may well come with the same conclusion (no matter there silicon budget).
I somewhat disagree with Nao, ie "a cell stuck to 2010/11 GPU doesn't make sense".
Ok stick a huge cell to a huge GPU might not be the cleverest thing to do but but how about the cell we know?
The actual might well up be to the task to be the "brain" of a GPU heavy design.
It will be pretty well know by the developers by the time Sony launch its next system.
It will benefit without a change (ouvious ain't it ... :LOL:) from all the existing tools.
It has the power to do so!
And last but not leats it would be a tiny/cheap/cold chip! freeing some budget in what could really well be a mid to low budget system.
 
What make you think they will marry it with a contemporary GPU design?
The Wii didn´t use a contemporary GPU and it worked quite well.
Because I just don't see them re-using RSX, but yes, they might even try to use it again. On the other hand Sony is not Nintendo, they can try to adhere to Nintendo philosophy in order to save costs, but they can't execute on it as they were Nintendo.
People need a very good reason to buy a new underpowered Sony console imho, and that can't be Mario or Zelda.

Yeah once the developers have got used to the restrictions of OOOE it doesn´t make sense to go back.
I'd like to meet these developers ;) Perhaps you wanted to write "restrictions of IOE"..
 
nAo, aren't you going to pull some strings to get your assessment into that alleged PS4 developer feedback form ?
 
nAo, aren't you going to pull some strings to get your assessment into that alleged PS4 developer feedback form ?
I wish I was that much influent :) I'm just speculating here, I don't really know what Sony is doing right now.
 
nAo, when you mention that Cell+ doesn't make much sense when connected to a future GPU, I assume it's because of CUDA and similar technology that seems to overlap with Cell's functionality.

What would be, in your opinion, the way to go for Sony, assuming they want to maximize performance (while keeping below this gen's launch price points, perhaps $400 maximum)?

Could they use a custom GPU, dedicated exclusively to graphics processing and possibly simpler than the monster GPUs we'll surely have around 2011, keeping a more powerful Cell for the rest? Or would dumping the Cell and using a multi-core general-purpose CPU coupled with such a monster GPU be better?
 
I wish I was that much influent :) I'm just speculating here, I don't really know what Sony is doing right now.

Yeah I know, but a real and sincere feedback is fair game anytime. You probably have more access to Sony than most of us here. ;-P

Just a wild thought.
 
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