@Shifty Geezer
Are you saying that developers will ignore/semi-ignore PSNeo because it will mean more work?
Yes, if what 3dilettente says. Consider the position as a developer. You're creating Game X on XB1, PS4 and PC. You've a combined audience of 100+ million users (queue huge discussion on how many console-power PCs are out there!). PS4N is going to sell...2 million at launch? So 2% of your potential market. Even just looking at console market you're looking at a tiny fraction of the install base. Why put in 10% extra work for 2% extra profits? Neo only made sense (to me) as a 'free' upgrade path, like getting a new GPU and running your old games faster. If that's not the case and it needs specific code, it's basically a true, new, half(arsed) generation. The software isn't compatible, you aren't playing your old games improved, you are only getting new games that target your new console, which isn't massively different from the old console. Which doesn't have the financial returns of a new gen because the cast majority of gamers are going to be happy to stick with PS4 Vanilla. So a generation without software targeting it, so no reason to buy it, so no install base to target software for.
It'd be the same as Sega releasing a new 4TF console into the current market, using the same tools as XB1, say - Is it easy to port to from existing development? Yes. Is it worth it? No.
As I say though, I'm skeptical. I can well imagine Sony doing something so stupid, but if true, it means PS4N can't run your existing PS4 library and that's incredibly unlikely. So you buy a lovely new conosle and are back to square one with your software. What do you do with your PS4? Sell it and not have any games to play, or keep it and have two consoles? It
has to be that PS4N can run PS4 games, and that means development has to be the same as for PS4 with some specific targets to access Neoness beyond the PS4 side of things. It
has to. Pleasepleasepleaseplease...