PS4 Pro Speculation (PS4K NEO Kaio-Ken-Kutaragi-Kaz Neo-san)

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Because the devs might say, "we can't be arsed with this," and then everyone buying a PS4K on the promise of better software gets none. Sony can't make third parties provide a decent experience on their consoles (other than paying for it)! A purchase of a new console is always on faith and could go awry. One of the reasons people bought into PS3 was because Sony had earned a reputation with PS1 and PS2, instilling confidence that the platforms would receive lots of content.
 
Sites on the internet will attract the super enthusiastic. But I'd say, from the immense game sales swing we saw from PS2 to 360 to PS4, that the majority don't care much for either Microsoft or Sony. I don't. Fanboys are the very vocal minority.

This is only really true in two regions, the US and UK. In Europe, Asia and the ROTW, Playstation brand power has been dominant since the PS1. So actually I'd argue that fanboys are only the vocal minority in the US/UK. Everywhere else, they've won... complete global saturation... *shudder*
 
Because the devs might say, "we can't be arsed with this," and then everyone buying a PS4K on the promise of better software gets none. Sony can't make third parties provide a decent experience on their consoles (other than paying for it)! A purchase of a new console is always on faith and could go awry. One of the reasons people bought into PS3 was because Sony had earned a reputation with PS1 and PS2, instilling confidence that the platforms would receive lots of content.

Lazy devs will be found out and burnt at the steak!
 
are you sure they are medium and rare instead of totally everywhere?

even most of PS4's update were stability update with no specifics...
 
If they developed for PS4, what is there to do on PS4K other than testing a slightly higher resolution, and/or unlocking the frame rate? It's the same architechture, it's not like the moved from AMD to Nvidia or something.

How many PS4 games will need any change of code other than tweaking a few parameters in their engine?
 
The sales momentum is still strong; PS4 sales leads their opponents a lot (and the gap is still increasing); and PS4 slim with 60~70W power consumption @ 249~279 dollars is very attractive to consumers. Why does SONY need to design PS4K?
 
The sales momentum is still strong; PS4 sales leads their opponents a lot (and the gap is still increasing); and PS4 slim with 60~70W power consumption @ 249~279 dollars is very attractive to consumers. Why does SONY need to design PS4K?
Probably more of a preemptive move than anything..Sony probably expected Microsoft to pull a Xbox 360 again and launch a new gen early.
 
The sales momentum is still strong; PS4 sales leads their opponents a lot (and the gap is still increasing); and PS4 slim with 60~70W power consumption @ 249~279 dollars is very attractive to consumers. Why does SONY need to design PS4K?
To sell to existing PS4 owners.
 
Because the devs might say, "we can't be arsed with this," and then everyone buying a PS4K on the promise of better software gets none. Sony can't make third parties provide a decent experience on their consoles (other than paying for it)!
A purchase of a new console is always on faith and could go awry. One of the reasons people bought into PS3 was because Sony had earned a reputation with PS1 and PS2, instilling confidence that the platforms would receive lots of content.

I know I'm weirdo but I bought PS1 when it had games I wanted to play which justified purchase and I bought PS2,3,4 on day one and my purchase was based on my own hypothesis of industry not ditching the biggest videogaming platform. No faith and promises involved.
 
I'm still expecting there to be enough hardware overlap with a PS4Slim that they save money having two models.
 
The sales momentum is still strong; PS4 sales leads their opponents a lot (and the gap is still increasing); and PS4 slim with 60~70W power consumption @ 249~279 dollars is very attractive to consumers. Why does SONY need to design PS4K?
Indeed I wonder about what will be the sale pitch for the system. Sony has a straighforward system a redesign with minor software pain would allow them to significantly reduce price especially if they use whatever IP are available on the newest lithography and upcoming memory types.
 
Do we know there is a PS4 slim even planned? What if PS4K actually IS the PS4 slim? Depending on exactly how power efficienct Polaris is, and how keen AMD are to see it in a console, isn't it concevable that not only could it be possible to fit in a smaller chasis, but that it could be just as cheap (or close) as shinking the existing PS4 APU?

Since it's 100% backwards compatible with the PS4, they could simply be planning to retire the old PS4 model altogether. That would certainly encourage movement to the PS4K and result in a more even split of the market.
 
I touched on the topic that the size of the PS4 APU cut in half would make it smaller than any 256-bit GDDR5 GPUs AMD has made, which might lead to there being complications in getting an optimal shrink without there being leftover unused area. Adding that much hardware might take things back in the other direction in terms of area. The optimal place would depend on factors like the actual density increase, how much hardware was added, costs, and the respective costs/revenue of a Slim and Neo, a Slim, or a Neo without a Slim.
I don't have that firm a grasp on the particulars to really handicap it.
 
There are quite a many question marks still. Is PS4 Neo based on Polaris for starters? I hope so, but I could still see it being older GCN to retain maximum compatibility. If Polaris is a go, then perhaps they should just make a new smaller APU for the old PS4 spec as well using Polaris tech and maybe 128bit GDDR5X?, instead of just shrinking the old APU.
 
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