As my question is connected to framebuffer I think I can ask it here. Why Xbox 360 main core to edram core bus is 32 Gb/s? EDRAM is only 10Mb, it contains backbuffer and z-buffer, if minimum is 30fps game without tiling so it's only 300Mb of data, maximum is game 60fps game with two tiles so it's 1,2Gb, then why there is need for 32 Gb/s?