[PS3] Uncharted 2

Chapter 22 now. Still enjoying it. Maybe a little tired of shooting guys in the face, but it's mixing things up well enough. The melee is a lot more fun this time around.

The tank killing sequence and the truck jumping sequence were both awesome.

So far my least favourite of the action set pieces was the train.
 
Crap I thought this game was downright hard at times on Hard. Crushing was brutal.. :cry:

I'm not used to playing shooters with a gamepad so maybe that's it.
 
Then what should the dev do to scale up the difficulty?

make you more vulnerable as well - this will hamper the explorative aspect of the game, eg. you`d be dead if the enemy catches you in the open or hanging from a balcony. I don't want to crouch through the whole game. It would ruin any unique aspect of the game and be another "realism 101 shooter" where you either hide all the time, or can replay sections because you missed a hidden enemy or got hit by stray bullets.

throw more enemies at you - not a bad thing generally, but it would just turn out to be a totally different game ala Serious Sam. And people already complain about repeated enemy spawns in U2.

quicksave/quickload instead of dealing with gameplay and balancing - Signature sign of the majority of PC-Shooters, even highly acclaimed ones. :p

Rainbow Six does a good job of what homer is talking about without being Serious Sam like. However, that's more of a tactical shooter while this is more action based. While I would like the rifles to do more damage and Drake take more (on Hard) it's not game breaking by any means and does a good job of the presenting the game in the manner ND see's fit. If they do switch to more of a tactical shooter, I'd certainly want them to improve on this aspect. As it stands, if they continue down the action/adventure path with UC3, the current setup does suffice but improvements would certainly not be frowned upon!
 
Crap I thought this game was downright hard at times on Hard. Crushing was brutal.. :cry:

I'm not used to playing shooters with a gamepad so maybe that's it.

Ah, should have started on Normal first. There are 3 fights I won't look forward to on Hard/Crushing (
All the guardian ones
)
 
Crap I thought this game was downright hard at times on Hard. Crushing was brutal.. :cry:

I'm not used to playing shooters with a gamepad so maybe that's it.

After being that good at Halo, this should be breeze! Are you not taking cover and going for run and gun? I'm finding hard to be quite easy (at the last boss now). Take cover, shoot, roll out of nades, take cover, shoot gets it done every time.

On occassion I enjoy some hand to hand combat and sneaking, both of which are very well done in this game.
 
Crap I thought this game was downright hard at times on Hard. Crushing was brutal.. :cry:

I'm not used to playing shooters with a gamepad so maybe that's it.

That probably has a lot to do with it :p I play a lot of shooters on console, and stop and pop is by far the easiest to me. I'm not going to say I never died, but I never died more than 4 times at any particular point. It was never frustrating to me.
 
After being that good at Halo, this should be breeze! Are you not taking cover and going for run and gun? I'm finding hard to be quite easy (at the last boss now). Take cover, shoot, roll out of nades, take cover, shoot gets it done every time.

Don't get me wrong, the game didn't totally destroy me; I just thought some parts were pretty darn hard and I got frustrated a couple of times.
 
Ah, should have started on Normal first. There are 3 fights I won't look forward to on Hard/Crushing (
All the guardian ones
)

Just finished the game on Normal ... wonderful, loved it!

I turned off hints right at the beginning, so that's probably why I took longer than most people, clocking in at 13:05 hours on my first playthrough on Normal. Though of course I'm also not a super-hardcore gamer, witnessing my just over 100 checkpoint restarts. :rolleyes::LOL:

I really felt that there was a lot more exploring in this game, especially in the second half, than in the first game, but of course that could also be partly due to me not having hints on this time.

The game was amazingly similar to Uncharted 1 though in a great number of ways. :LOL: Fortunately there was enough new stuff as well. This will be one of the few games that I'll likely replay a few times. Great stuff.
 
Finally got my copy as well. I'm speechless. Played straight until I reached chapter 12 and the moment to moment experience is just insane. I was not a big fan of the first game actually. Moving from one pretty spot to the next (often fairly similar) pretty spot in the first game, killing endless waves of bullet spnge bad guys with no so great gun mechanics often felt like a chore to me. The second game pretty much addresses all of the issues. Shooting feels responsive, tight and often quite empowering, the melee moves while behind cover are a wonderful addition (as is the revamped hand to hand combat in general) and the insane set piece moments are just way ahead of the curve.
Then there's of course the visuals. My oh my, how the hell did they pull all of this off. It's really quite staggering just how much better the second game looks in almost every single way. Even the parts which I thought the first game pretty much nailed already seem to have been improved ten folds (like the water. I loved the part where you had to get the cars stuck in order to cross the river. That looked absolutely amazing. Too bad you still can't dive)
I'm just totally delighted so far.
 
Chapter 22 now. Still enjoying it. Maybe a little tired of shooting guys in the face, but it's mixing things up well enough. The melee is a lot more fun this time around.

Haha...Same feeling in regards to shooting people in the face. But, just makes me think of what I do in every other shooter...shoot people in the face.

Game is brilliant as a whole. Some of the most fun I've had gaming in a long time. I'm just at the beginning of 16. Considering what everyone has said about it, I'm pretty stoked to keep it rollin.
 
Just finished the game on Normal ... wonderful, loved it!

I turned off hints right at the beginning, so that's probably why I took longer than most people, clocking in at 13:05 hours on my first playthrough on Normal. Though of course I'm also not a super-hardcore gamer, witnessing my just over 100 checkpoint restarts. :rolleyes::LOL:

I really felt that there was a lot more exploring in this game, especially in the second half, than in the first game, but of course that could also be partly due to me not having hints on this time.

The game was amazingly similar to Uncharted 1 though in a great number of ways. :LOL: Fortunately there was enough new stuff as well. This will be one of the few games that I'll likely replay a few times. Great stuff.

I am impressed you figure it out without hints. I was stumped 2-3 times without the hints.
 
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Oh and my fav weapon is
crossbow
. It is so awesome and best solution for
guardians &
chain gun guys.

This is true. It can pretty much one shot everyone. Didn't know it works on the the chain gun dudes too. Naturally, ammo is rare, like the RPG.
 
Multiplayer

I really like the multiplayer part. For instance playing elimination often gives me a Gears of War 1 feeling (which was my favorite multiplayer game for a long time)
as it is slow paced and you need a lot of bullets to kill someone, increasing chances for intense 1 on 1 battles (which I usually loose :devilish:).
The cooperative stuff is funny too, although people on PSN don't like headsets/chatting :smile:

What bothers me is that according to the stats, only 7k-12k people are actively playing the online part?!
I hope this number increases and I hope an increased player count speeds up match making.
 
Finished the story mode yesterday on normal difficulty.
I enjoyed single player very much. What an experience. Hehe.. (Now onto the multi-player..)
This is a kind of game which screams *optimization*. This is a kind of game which gives reasons to never overlook consoles even if you're a hardcore PC gamer at heart, such as myself. Very nicely done, ND.

Anyway, personally, the best single player experience I've had in a single player game was Half-Life 2 back in 2004. I played it on X800XT PE with FX-55 on the day it was launched on STEAM. Loved it. However, my experience with Uncharted 2 surpassed it.

Now, what's the trick behind loading-less gameplay?
 
Still don't get why people aren't shooting in the head for a one shot kill. I just tap AK, or line up and then shoot. Boom, headshot - Drake says things like "Ouch, that must've hurt"...such a disregard for human life :(

Whenever I play co-op, my fellow players are shooting and shooting...and I jsut come in and shoot them in the head to nick the kill lol.

And I quite like the challenge of taking down the harder enemies. But not
the blue bullet sponges.

I really like the multiplayer part. For instance playing elimination often gives me a Gears of War 1 feeling (which was my favorite multiplayer game for a long time)
as it is slow paced and you need a lot of bullets to kill someone, increasing chances for intense 1 on 1 battles (which I usually loose :devilish:).
The cooperative stuff is funny too, although people on PSN don't like headsets/chatting :smile:

What bothers me is that according to the stats, only 7k-12k people are actively playing the online part?!
I hope this number increases and I hope an increased player count speeds up match making.

Stats are wrong. They're being fixed.
 
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I wish developers would open up options like this, esp. for bots. e.g. in CS:S you can set the AI difficulty. The problem is that aiming and intelligence are tied together. It would be nice to have level 5 AI with a level 3 or 4 aiming, etc. And of course for a game like this allowing users a mode to have fewer enemies who can be killed with a single shot--but also more leathal--would be a nice change of pace from "higher difficulty = more baddies who are better and more resilient." Oh well, probablly really hard to test this stuff... hence why it should be a post-game unlock! ;)

Edit: Sorry misread your post :)
 
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Now, what's the trick behind loading-less gameplay?

Apparently something really simple. Back when they worked on Uncharted, they claimed it only took them about a day to implement. For instance with their texture technology, they continuously stream textures and such from BD to HDD, and from HDD to Memory.The Uncharted post-mortem / Technology of Uncharted pdf that's still downloadable from ND's website I think, discusses it I'm fairly sure.
 
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