[PS3] Uncharted 2

Lol the great Train Loop Debate :LOL:

I hope in Uncharted 3 the enemies can't take so many bullets. Really my main complaint about this series (and many other games). Even wearing Kevlar, getting shot by an AK-47 or M4 would do more than cause you to lose your footing :rolleyes:

The rifles had the same issue in UC1. Esp the AK. The first few bullets are just to hurt their feelings, it'd seem. In the first one, the big pistol was the best to use. In this, the Deagle is really good for all ranges but you don't get it often. The Pistola sucked, I thought.

I think they do it primarily to extend the gameplay. Imagine if the rifles were like CoD and you could quick kill. You'd fly though the game and the cover aspect would make it real easy. This way you're forced to fire at one enemy repeated times while you're being shot at by others.
 
The rifles had the same issue in UC1. Esp the AK. The first few bullets are just to hurt their feelings, it'd seem. In the first one, the big pistol was the best to use. In this, the Deagle is really good for all ranges but you don't get it often. The Pistola sucked, I thought.

I think they do it primarily to extend the gameplay. Imagine if the rifles were like CoD and you could quick kill. You'd fly though the game and the cover aspect would make it real easy. This way you're forced to fire at one enemy repeated times while you're being shot at by others.

Or they're wearing bullet-proof vests...One shot from the AK to the head and they're down. I just tap R1.
 
Yap... and some of them wear goddamn helmet. Btw, I loved the
crossbow
.

I can't remember the train explosion scene clearly... my analog sticks were still held down when the carriage exploded. So I couldn't tell whether I was playing the level or it was just a cutscene. :p

To me, it felt like the
collapsing building, truck jumping and the final bridge level
I guess that's what the visual continuity between cutscene and gameplay did to me.
 
Or they're wearing bullet-proof vests...One shot from the AK to the head and they're down. I just tap R1.

The enemies in uncharted undoubtly have way to much health (for obvious gameplay reasons).

While some have bullet proof vests, most of them do not, and they to can take several AK47 rounds in the chest and still fighting.

If you get hit in the chest by an AK47 your not getting up, unless your name is Rambo.

The enemies with the bullet-proof vests have even more to much health.

Just to clearify something: Bullet-proof vests that are made by kevlar are NOT bulletproof. They are "bulletproof" if you get shot by most pistols (no more than a couple times, as the penetration scales exponentially with each shot). (and getting shot while the vest takes the hit still results in breaking a rib or two).

Getting shot by a high velocity round like and AK47 is a completely different issue. Kevlar vests are not designed for high velocity bullets, they go right through. You can fold 3 LevelIIIA soft kevlar vests in half, and stack them on top of eachother and a AK47 will go straight through with plenty of power left to spare.. There is a reason why heavy body armor (which the guys in uncharted do NOT have on) with ceramic plates was developed...

In short: guys with the bulletproof vests should go down when you shoot them with your AK :) Kevlar vests is allmost as bad protection as a piece of paper against such rifle rounds.
 
One of the enemies at the end seems immune to the sniper rifle, emptied a clip into it and didn't make a dent switched to the uzi and he was gone in seconds.

Got to be a bug of some sort.
 
While some have bullet proof vests, most of them do not, and they to can take several AK47 rounds in the chest and still fighting.

I purchased all the bad guy solider 1P skins and they all appear to be wearing body armor except for the guy that fires RPGs. Modern body armor (for US troops) is made of kevlar to stop handgun rounds and also have impact plates which can defeat a direct hit from a 7.62 round. I'm assuming the russian military have equivalent body armor systems which is what the bad guys in Uncharted 2 use :smile:
 
Why are we discussing this? It is a game and chose that route for obvious reasons.

If we go by that then we should start looking too much into any shooter out there.

Ya, forget that Drake can jump twelve feet and grab an ice ledge with his bare hands. It's a game guys, game mechanics are made to make it fun, not real.
 
This is true, but the game loses a lot by doing this.

If you don't believe me, purchase 1 hit kill and play it on crushing. It rarely presents more than a challenge. You can simply blaze through entire sections doing nothing more than blind fire.

I'm not asking for one hit kills, just more reaction when getting shot by a freaking rifle. "Ouch that 7.62 caliber round moving at 2,300 ft/s stung"

I think they do it primarily to extend the gameplay. Imagine if the rifles were like CoD and you could quick kill. You'd fly though the game and the cover aspect would make it real easy. This way you're forced to fire at one enemy repeated times while you're being shot at by others.

I would prefer if both the enemies and Drake had less health.

And it would really be cool if, instead of Nate taking bullets like a grizzly bear, the screen would slowly drain of color as he is under more and more fire. Then he only actually gets hit once, and proceeds to die. :smile:

Ya, forget that Drake can jump twelve feet and grab an ice ledge with his bare hands. It's a game guys, game mechanics are made to make it fun, not real.

Yes, Fun. It'd be more fun imho if I wasn't fighting an army of terminators and robocops. :p
 
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I'm not asking for one hit kills, just more reaction when getting shot by a freaking rifle. "Ouch that 7.62 caliber round moving at 2,300 ft/s stung"



I would prefer if both the enemies and Drake had less health.

And it would really be cool if, instead of Nate taking bullets like a grizzly bear, the screen would slowly drain of color as he is under more and more fire. Then he only actually gets hit once, and proceeds to die. :smile:



Yes, Fun. It'd be more fun imho if I wasn't fighting an army of terminators and robocops. :p

What you need to do is play the game on crushing, and turn on 1 hit kills then.
 
I don't use AK in U2 at all. Always use the pistols and other rifles (M4 or FAL). Except for the
guardians
, everyone went down as expected. The pistol obviously took much longer to tear through them (6-7 shots, sometimes 10 or so). The shotgun works very well (usually one shot).

The only odd thing is RPG and grenade launcher. It takes 2-3 hits to knock out those chain gun enemies. I was saving the rounds for you-know-what.
 
These sorts of discussions often crop up. The real solution here is, give the player options! Let people choose damage ratio to suit. If some players want realistic firefights, it's just change a variable on the damage/health points and job done!

Err... that could be bad for the reasons Npl gave. I'd rather them make the game the way I want it :D :devilish:

If you want for realism then games where a group of 2-3 people kill a thousand enemies in straight combat is just not possible in "realistic" firefights.

Not realism, just enemies with less health, for gameplay reasons.
 
Not realism, just enemies with less health, for gameplay reasons.
Then what should the dev do to scale up the difficulty?

make you more vulnerable as well - this will hamper the explorative aspect of the game, eg. you`d be dead if the enemy catches you in the open or hanging from a balcony. I don't want to crouch through the whole game. It would ruin any unique aspect of the game and be another "realism 101 shooter" where you either hide all the time, or can replay sections because you missed a hidden enemy or got hit by stray bullets.

throw more enemies at you - not a bad thing generally, but it would just turn out to be a totally different game ala Serious Sam. And people already complain about repeated enemy spawns in U2.

quicksave/quickload instead of dealing with gameplay and balancing - Signature sign of the majority of PC-Shooters, even highly acclaimed ones. :p
 
I found the game considerably easier than the first. Ran through both Crushing and Hard with little difficulty, especially once I figured out the methods to defeat the bosses, it was a breaze.
 
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