[PS3] Uncharted 2

Discussion in 'Console Gaming' started by DieH@rd, Dec 1, 2008.

  1. RobertR1

    RobertR1 Pro
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    The rifles had the same issue in UC1. Esp the AK. The first few bullets are just to hurt their feelings, it'd seem. In the first one, the big pistol was the best to use. In this, the Deagle is really good for all ranges but you don't get it often. The Pistola sucked, I thought.

    I think they do it primarily to extend the gameplay. Imagine if the rifles were like CoD and you could quick kill. You'd fly though the game and the cover aspect would make it real easy. This way you're forced to fire at one enemy repeated times while you're being shot at by others.
     
  2. Cheezdoodles

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    This is not gameFAQs nor GAF. Shouldn't fight trolling with anything except bans.
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Or, if you don't have a banstick, just move along.
     
  4. deepbrown

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    Or they're wearing bullet-proof vests...One shot from the AK to the head and they're down. I just tap R1.
     
  5. patsu

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    Yap... and some of them wear goddamn helmet. Btw, I loved the
    crossbow
    .

    I can't remember the train explosion scene clearly... my analog sticks were still held down when the carriage exploded. So I couldn't tell whether I was playing the level or it was just a cutscene. :p

    To me, it felt like the
    collapsing building, truck jumping and the final bridge level
    I guess that's what the visual continuity between cutscene and gameplay did to me.
     
  6. Cheezdoodles

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    The enemies in uncharted undoubtly have way to much health (for obvious gameplay reasons).

    While some have bullet proof vests, most of them do not, and they to can take several AK47 rounds in the chest and still fighting.

    If you get hit in the chest by an AK47 your not getting up, unless your name is Rambo.

    The enemies with the bullet-proof vests have even more to much health.

    Just to clearify something: Bullet-proof vests that are made by kevlar are NOT bulletproof. They are "bulletproof" if you get shot by most pistols (no more than a couple times, as the penetration scales exponentially with each shot). (and getting shot while the vest takes the hit still results in breaking a rib or two).

    Getting shot by a high velocity round like and AK47 is a completely different issue. Kevlar vests are not designed for high velocity bullets, they go right through. You can fold 3 LevelIIIA soft kevlar vests in half, and stack them on top of eachother and a AK47 will go straight through with plenty of power left to spare.. There is a reason why heavy body armor (which the guys in uncharted do NOT have on) with ceramic plates was developed...

    In short: guys with the bulletproof vests should go down when you shoot them with your AK :) Kevlar vests is allmost as bad protection as a piece of paper against such rifle rounds.
     
  7. DJ12

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    One of the enemies at the end seems immune to the sniper rifle, emptied a clip into it and didn't make a dent switched to the uzi and he was gone in seconds.

    Got to be a bug of some sort.
     
  8. specwarGP2

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    I purchased all the bad guy solider 1P skins and they all appear to be wearing body armor except for the guy that fires RPGs. Modern body armor (for US troops) is made of kevlar to stop handgun rounds and also have impact plates which can defeat a direct hit from a 7.62 round. I'm assuming the russian military have equivalent body armor systems which is what the bad guys in Uncharted 2 use :smile:
     
  9. DrJay24

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    Ya, forget that Drake can jump twelve feet and grab an ice ledge with his bare hands. It's a game guys, game mechanics are made to make it fun, not real.
     
  10. homerdog

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    I'm not asking for one hit kills, just more reaction when getting shot by a freaking rifle. "Ouch that 7.62 caliber round moving at 2,300 ft/s stung"

    I would prefer if both the enemies and Drake had less health.

    And it would really be cool if, instead of Nate taking bullets like a grizzly bear, the screen would slowly drain of color as he is under more and more fire. Then he only actually gets hit once, and proceeds to die. :smile:

    Yes, Fun. It'd be more fun imho if I wasn't fighting an army of terminators and robocops. :razz:
     
    #1750 homerdog, Oct 19, 2009
    Last edited by a moderator: Oct 19, 2009
  11. tha_con

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    What you need to do is play the game on crushing, and turn on 1 hit kills then.
     
  12. patsu

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    I don't use AK in U2 at all. Always use the pistols and other rifles (M4 or FAL). Except for the
    guardians
    , everyone went down as expected. The pistol obviously took much longer to tear through them (6-7 shots, sometimes 10 or so). The shotgun works very well (usually one shot).

    The only odd thing is RPG and grenade launcher. It takes 2-3 hits to knock out those chain gun enemies. I was saving the rounds for you-know-what.
     
  13. Mr. Domino

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    Man, chapter 16 is just jawdropping. (Like almost every level, but this one really blew me away).
     
  14. patsu

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    Heh heh, told you guys. ^_^
     
  15. _Enigma_

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  16. homerdog

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    Err... that could be bad for the reasons Npl gave. I'd rather them make the game the way I want it :grin: :twisted:

    Not realism, just enemies with less health, for gameplay reasons.
     
  17. patsu

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    I thought some complained that the game is too easy ? Are you playing on Hard/Crushing ?
     
  18. specwarGP2

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    Blindfire would be overpowering then. The game isn't that hard even on the hard setting to begin with.
     
  19. Npl

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    Then what should the dev do to scale up the difficulty?

    make you more vulnerable as well - this will hamper the explorative aspect of the game, eg. you`d be dead if the enemy catches you in the open or hanging from a balcony. I don't want to crouch through the whole game. It would ruin any unique aspect of the game and be another "realism 101 shooter" where you either hide all the time, or can replay sections because you missed a hidden enemy or got hit by stray bullets.

    throw more enemies at you - not a bad thing generally, but it would just turn out to be a totally different game ala Serious Sam. And people already complain about repeated enemy spawns in U2.

    quicksave/quickload instead of dealing with gameplay and balancing - Signature sign of the majority of PC-Shooters, even highly acclaimed ones. :razz:
     
  20. tha_con

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    I found the game considerably easier than the first. Ran through both Crushing and Hard with little difficulty, especially once I figured out the methods to defeat the bosses, it was a breaze.
     
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