Anyone felt the graphics engine is lacking something...some form of standout shader effects..? Game looks bright..colorful textures...buttery framerates...but the lighting felt lowresy...i know its only mp...but i like to see some high res normal mapping and explosions/flames/smokes and the HDR...the sort of effects from shader based hardware...the engine reminds me J&D in that its kinda pretty but plain?
Anyone felt the graphics engine is lacking something...some form of standout shader effects..? Game looks bright..colorful textures...buttery framerates...but the lighting felt lowresy...i know its only mp...but i like to see some high res normal mapping and explosions/flames/smokes and the HDR...the sort of effects from shader based hardware...the engine reminds me J&D in that its kinda pretty but plain?
However, the painted textures do drag down the impressiveness of the graphics engine, IMO. An engine with such sophisticated lighting is better presented with a photorealistic art direction.
The graphics engine is really very impressive. First good implementation of ambient occlusion in a shipping game I've seen.
However, the painted textures do drag down the impressiveness of the graphics engine, IMO. An engine with such sophisticated lighting is better presented with a photorealistic art direction.
i did see the DOF and MB but how to spot SSAO or SSS
sub-surface scattering
It's subtle. And as many creative designers and engineers will tell you, you know if you do your job well when people don't notice all the effort you're going to! If the end result looks natural, the player won't be aware of all the tech going on. They'll just appreciate the look.So this means its everywhere
Never knew about it lol.
[ http://community.eu.playstation.com/playstationeu/board/message?board.id=706&thread.id=10228 ] .Come to think of it, where is the official U2 forum ? We should be able to see many complains there. I did a quick search, but could only find marketing sites for U2.