[PS3] Uncharted 2

Ha ha, I kinda expected you to pop up when I posted that comment. Yeap, I liked the path finding of the AI and the way they dodged bullets. The pirates were able to keep pace with me when I played hide and seek with them. The only problem I had was that there were too many of 'em.

LOL. I was thinking the same thing, so I went with "decent AI".

But no matter how good it was, it did make the game very enjoyable.
 
Little tip: in plunder if you find the treasure is near the oponents chest, instead of trying to fight your way across the map to save the point just throw it somewhere inaccessible/out of the map. The treasure will respawn in the middle of the map destroying your oponents advantage! Feels a little cheap but winnings more important than honor :LOL:
 
In the beta there are slower moving units that wear more armour, they can also take quite a few hits. And a somewhat boss like unit carrying a minigun that can take even more damage.

I'm very happy to see an online game again that has a party system. It's such a simple thing, yet so often omitted in online games. Custom games are nice too, although I'd like to see more options for choosing which weapons to allow. Now were limited to 5 presets banning specific types of gun. An option for closed games, banning perks, and clan support would also be welkom. But even in it's current state this might make a good clan game.

I got into a 2 player co-op game. Which makes things a lot harder because your no longer able to cover all the spawnpoints. More players with headset would be a big help here.

I've been playing around with the riotshield. It's a nice addiction, trading limited fire power with only your handgun and slower movement, for added protection.

It does sometimes get a little difficult to pick the right thing up when there are handguns, AK's, treasure and riotshields all in the same spot.
 
I guess it because of Triple buffering & V-sync ?

Nice to see that Photomode on Default doesnt does any additional processes.
 
Here's fun: lossless 24-bit RGB HDMI dump (.png) versus Photo Mode (.jpg):
Virtually identical, which is surprising for a JPEG!

U2 looks to be a landmark title this gen in terms of quality, cleanliness, and value. It hasn't got the branding of MGS but it seems a far better quality title. I hope U2 gets the sales it deserves.
 
Havent noticed much lag myself but then again i havent been looking for it. One thing that has been bugging me is that every so often my characer will become totally unresponsive for a second or two just standing there still. Im guessing its caused by network lag but not sure because everyone around me seems to be moving about fine which i wouldnt expect if it was network lag...
 
I've definitely noticed more lag, but sniper and handgun only matches showed a fair bit of online lag - which is to be expected with so few people online I guess (about 1356 )
 
A bit of lag can't be avoided across continents. Thats why they should add the option to limit the matchmaking to players on the same continent. That worked great for reducing the lag to a minimum on Resistance: Fall of Man.
 
I wouldnt call the lag bad really anyway. Infact all things considered it manages to hide it extremely well. Because its so lag free most of the time it just made the small pauses stick out to the point i was wondering if it actually was lag or an unrelated glitch
 
I wouldnt call the lag bad really anyway. Infact all things considered it manages to hide it extremely well.

Lag hiding is crap for semi-decent players and upwards. You cannot adjust your aim to adjust for lag, and it can also give funny\wierd unexplainable results for the player. (Crap players dont notice, people who are reasonably good do)

Same goes for P2P netcode games.

I dont really see why this should lag much at all thought, isn't it like 4vs4 or something? You can host that reasonably lag free with a measily 1mbit upload.
 
Lag hiding is crap for semi-decent players and upwards. You cannot adjust your aim to adjust for lag, and it can also give funny\wierd unexplainable results for the player. (Crap players dont notice, people who are reasonably good do)

Same goes for P2P netcode games.

I dont really see why this should lag much at all thought, isn't it like 4vs4 or something? You can host that reasonably lag free with a measily 1mbit upload.

Surely hiding lag is better than not doing anything at all, for the majority of players atleast, even if it does have its own bad side effects. I would say the majority of online games do this, and for good reason.

With such a small userbase lag is going to be an issue even with only 5 vs 5, the game doesnt have an awful lot of choice when it comes to pairing you with players with good connections to you.
 
Surely hiding lag is better than not doing anything at all, for the majority of players atleast, even if it does have its own bad side effects. I would say the majority of online games do this, and for good reason.

Lag hiding is good if you like your games to be determined by randomness. More clever lag hiding, more randomness (usually). But yeah, going by the average online players skill, i guess randomness is more fun than getting shot in the head by me :p

If you like to be rewarded for your skill, Lag hiding sucks PERIOD. (get better connections instead or a proper netcode). Network lag will allways be there, trying to hide it is possible, but its still there. And since its impossible to remove it.

all you can do with lag hiding is remove the feeling of lag, while the lag is still there. This just makes it impossible to predict the lag and you get situations where you shoot somebody in the head on your screen but that person might have killed you already ;).

This is the reason why i stopped playing KZ2. KZ2 has a lot of lag hiding going on, looking at the screen, you cannot see it. Bullets fire instantly on your screen, people get hit instantly. But if you start looking at how long it takes for people to die and for you the get the kill message, you start noticing how laggy many of those games are.

This is aspecially noticeable when playing as sniper, as the cloak will uncloak on your screen instantly upon hitting a player (and if your shooting at something else than a heavy, he should instantly die), and then just look\wait for how long it takes to get the kill sound or until the message pop ups. Lag hiding explains why there is so incredible amounts of double kills in KZ2.

Proper netcode instead => less actual lag -> less double kills\less randomness\less bad things.

I completely understand that if you SUCK at online shooters, this might not be a big deal for you. Infact you might enjoy the game more, as your chances of killing people increases (because of randomness with unpredictable lag).

If you are pretty decent, and know when somebody should have died or not (aka, i saw my bullet hit your head), lag hiding is just frustrating.


If i wanted to play a game thats determined by randomness i might aswell play yatzy.
 
Last edited by a moderator:
Back
Top