I completely agree! Looks more amazing everytime they release new footage.[gt]55526[/gt]
For those too lazy to go to the link, this is going to be the 2009 GOTY IMO (if it can beat inFamous).
A few minutes of the OST: http://www.youtube.com/watch?v=dUkJh1lzfGY
[gt]55526[/gt]
For those too lazy to go to the link, this is going to be the 2009 GOTY IMO (if it can beat inFamous).
Heh, it's the second time I hear people comment about the music. It's very rare for B3Ders to talk about audio.
That trailer is the best yet. I hope it kicks off a series of races between PS3 developers, cross platform or not.
deepbrown, the music is an East-meet-West composition. The instrument is called Er Hu: http://en.wikipedia.org/wiki/Erhu
The Chinese instrument has only 2 strings and no fret. That's why the performer can make very [hmm... how should I say this....] slurred and sorrowful sound. The sound chamber is usually wrapped by real snake skin. The expensive ones have ivory handle. PETA am cry. Was involved in an orchestra and we had a combined performance 10-20 years ago -- similar to the one recorded in the Uncharted 2 trailer.
The Chinese orchestra has evolved over the years. These days, they also use Timpani in their percussion section, and added valves to their wind instruments to "stablelize" the notes.
EDIT:
It sounds like someone we like will die in the game.
EDIT:
It sounds like someone we like will die in the game.
I like my TPS on-rails when single player, that's because for me, a single player game like this is about story and plot. I prefer off-rails when in co-op or multi-player. My gold standard for this is Half-Life. It's design in a such a way that it keeps you on the rails, even though it doesn't programmatically force you on the rails. The story, NPCs, and level design just keep pushing you forward non-stop.
IMHO, open-ended sandbox games are overrated and only a few stand out.
I don't really know how to explain it better than that.
I talked to the developers the other day, and they said the purpose of this freebie is to give you as much of the multiplayer game as they can in a reasonably sized file. So, you give Naughty Dog 1.5 GB, and they're giving you four maps, four competitive modes, two co-op modes, the much-hyped cinema mode, the ability to create custom games, access to new skins, about 80 percent of the boosters you'll find in the final game, and so much more.
...
Of course, all of this multiplayer mayhem plays into the game's cinema mode where you can save matches, replay them, move the camera around, and do nifty green screen stuff. All of the tools that will be in the final cinema portion of the game are going to be here for you to play around with.
A final feather in the demo's cap is that it's going to have the fully fleshed-out money/store system so that you can take the cash you're earning in multiplayer and buy new skins, boosters, co-op weapon upgrades and taunts.
if you preorder the game from GameStop, you can get into the demo exclusively from Sept. 15 to Sept. 28, 2009. On Sept. 29, 2009, the demo will open to everyone and stay that way until Uncharted 2: Among Thieves is out on the streets.
Play are offering similar pre-order access http://www.play.com/GAME/PS3/4-/9768326/product.html?source=11232&cur=257