[PS3] Uncharted 2

Well the high level play of Gears is extremely fast, its like the UT of Third Person Shooters.
I hope U2 goes a different route then! We already have fast, twitchy shooters. Why do we need another one? Why not a more casual, laid-back shooter for more casual, laid-back players who don't enjoy the chaotic slaughter-fests of high-speed FPS?
 
It is like the Mass Effect lip-synch made for all languages?

Don't know, but I would assume yes, as technically that should be by far the easiest and most reliable to do it. Your mouth can make sounds using a limited number of parameters, consisting of the position of your lips, your tongue, vocal chords etc. Only some of those are outwardly visible enough to be relevant to a videogame. Assuming they only map the lips mostly (tongue would be amazing but I doubt people will spend that kind of effort), they only need to recognise a very specific number of parameters and then map them to various positions of the lips. They can use their SPE animation blending tech to smooth it out.

They may also be sharing code with LBP, which has this feature as well.

As for the speed of Uncharted, it feels fast because you can simply do a lot more (i.e. the various melee, climbing, etc.) but it's not twitchy, thank god.
 
Finally finished Uncharted, so I'm ready for #2. Pretty good game, but didn't like the finale. That seems to be a common thing with me. For some reason games don't have final bosses like they used to. The weird thing is I'd put the game down for months and I was literally 30 minutes from the end of the game. If I'd known that I probably would have finished it a lot sooner.

Yes...they ran out of time. They've admitted it. I've made it very clear to them about the cop-out boss and they won't do it again this time :)
 
I hope U2 goes a different route then! We already have fast, twitchy shooters. Why do we need another one? Why not a more casual, laid-back shooter for more casual, laid-back players who don't enjoy the chaotic slaughter-fests of high-speed FPS?
Non competitive shooters mostly die after few months since most casual players move on to another game & there is no one to play it on high level...Gears can be enjoyed in both ways fast & slow,same could be said for UC2 ;a sprint feature will only make the game better.The sole reason I want UC2 to have a tiny bit of competitiveness in it is cause I want it to last long as it'll be disappointing to see so many great features go to waste.
 
Non competitive shooters mostly die after few months...
Surely that's true of most online titles, and indeed should be that way? We can't keep buying more games and be expected to keep playing them for years! There just aren't enough hours in the day. We buy games for new experiences. It makes sense to offer a good online multiplayer experience as another feature to enjoy, but I'm certainly not buying an online enabled game with a view to still playing it 6+ months after release. The only way that can happen is if no other new games have been released that I want!

For those avid FPS fans, a few core, eternal games will suffice.
 
Non competitive shooters mostly die after few months since most casual players move on to another game & there is no one to play it on high level...Gears can be enjoyed in both ways fast & slow,same could be said for UC2 ;a sprint feature will only make the game better.The sole reason I want UC2 to have a tiny bit of competitiveness in it is cause I want it to last long as it'll be disappointing to see so many great features go to waste.

Sprint in UC2 will be an overkill, IMO. Drake is already fast enough in his movements.
For a game to have a high level and an Amateur gameplay, it needs depth in the gameplay, like UT had in its time. Special moves that can be choreographed together like getting on to a ledge+jumping down+melee hit on opponent ! People with high skill levels will be able to pull such stunts in MP and THAT would make UC2 special, IMO, not a sprint function. That will also provide you the different "High Level" gameplay u talk about. Of course, the game has to made with this in mind to support this.
I am not a fan "Fastest Fingers First" gameplays, and they are easy to pull-off from the dev side too. It was one of the reasons I liked MGO better than the then online shooters available. MGO was all about skills in pulling off multiple moves in a go to overpower the opponent. Of course NOOB matches were always about who shot first.
 
Tbh Uncharted in its beta was no different from being a fastest finger first shooter.
The one who sees & shoots first gets the kill.

By the way You seem to get me wrong, I am not really referring to twitchy-ness here.
Competitive doesnt always means twitch reflexes. A simple sprint feature would basically just mean you could evade the attacks effectively by mixing with diving...as judging from the beta its apparent that when you are running at a single speed you have only 1 option to evade & get out of the aim of your opponent....ie. diving and from what I've played only diving is pretty weak as an evading option.

P.S.[MGO had a dive which had multiple uses :), you could dive & get over a low wall, you could dive & hit your opponent this all helped when you are under fire]
 
Ah...ah! I am not saying UC2 is not twitchy, I am saying increasint the speed of the character is not the best way to create a "High Skill" gameplay for dedicated players.
Letting high skilled players learn and perform special moves sets(something players innovate and chan together, like I mentioned before) is a better and more rewarding way to create a high skilled experience that will keep the matches fresh even after long stretches of play and will make the Uber players to strive towards newer moves to pull off.

A simple example would be the wall jump of UT. I have never done it, but I see players that are really good at UT perform it effortlessly to create a unique mechanic. and this turned out to be an innovative way to dogde known only to the elite players. It surely seperates the amateur matches from the Professional matches, which is what I think u r asking for.
 
stop the negativity ! It will be awesome :cool: ! They had all the time to develop the game this time as the engine was already done, so lets hope for the best !
(If its bad, watch out deepbrown :p )
 
Man I am really excited about the SP.
This,Operation Flashpoint & FFXIII are three games for which I can die for. :p
 
A simple sprint feature would basically just mean you could evade the attacks effectively by mixing with diving...as judging from the beta its apparent that when you are running at a single speed you have only 1 option to evade & get out of the aim of your opponent....ie. diving and from what I've played only diving is pretty weak as an evading option.
The left analog stick is an analog stick ;)

Sprint buttons are a pet peeve of mine. For a game played with an analog controller, if you don't have a stamina mechanic, there's no reason to waste a button on sprinting. And I know several "big" games do it anyway.
 
Except, There is no need to waste it the Circle is already not having any significant use beside rolling & cover...they both are performed with a tap ;)

Anyways I think we have had enough discussion over this, I think I'll just stop now :)
 
Well the high level play of Gears is extremely fast, its like the UT of Third Person Shooters.

Gears is not particuarly fast paced, maybe compared to console TPS. Compared to TPS stuff like Gunz, its slow as hell. Compared to FPS titles, its even slower.

I hope U2 goes a different route then! We already have fast, twitchy shooters. Why do we need another one? Why not a more casual, laid-back shooter for more casual, laid-back players who don't enjoy the chaotic slaughter-fests of high-speed FPS?

Um. U2 is a TPS. It will be slow as hell compared to fast FPS games, unless they multiply the max aiming sensitivity of the first game by tenfold.

Just as Gears is slow as hell. The slow sensitivity alone makes sure of that.
 
Gears is not particuarly fast paced, maybe compared to console TPS. Compared to TPS stuff like Gunz, its slow as hell. Compared to FPS titles, its even slower. .

I did say that its the UT of TPS...Guns is faster but its a bit different kind of shooting almost feels like an FPS. You should really watch some fast Gears players do their Shotgun dancing, sensitivity is not an issue for them cause most people dont even use the aiming reticule its all about Hip Firing & you turn quite fast when you are not aiming. :p
 
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