RenegadeRocks
Legend
post a vid of that dude ! Would like to see it
I did say that its the UT of TPS...Guns is faster but its a bit different kind of shooting almost feels like an FPS. You should really watch some fast Gears players do their Shotgun dancing, sensitivity is not an issue for them cause most people dont even use the aiming reticule its all about Hip Firing & you turn quite fast when you are not aiming.
and the melee system ! Don't forget that, it changes a lot of encounters.
I hope we can pull-off combos like :
I see a guy following me, I quickly traverse up a wall, jump back and punch him down ! lol Ha ha ! Now, that would be fun, but I don't think it is in. It will be more like a power punch when combined with a jump.
I would also like to see how shooting from the hip works in U2. I didn't try it out in the beta. It could be a last resolve, along with melee when health is almost over.
Also, Can we pull-off those stealth moves in MP, which were shown in the SP mode, where drake creeps up to a guy and SLAMS him into the wall ! That would be immensely fun !(and irritating if done to me !)
post a vid of that dude ! Would like to see it
Don't rule it out. In the beta once I was followed by someone, quickly ran up a terrace, jumped over the railing, ran back around up the stairs again and grabbed him from behind, choking him to death.
It was a very powerful device already in the beta, pretty effective especially if you picked the corresponding buff.
They've shown later that they added a lot of melee actions, some of which look very, very cool. There's a video, maybe even in this thread, where you see someone playing a later build and continuously perform various melee attacks in multiplayer. In fact they mentioned that all melee available in single-player was added to multiplayer and vice versa. In another article or interview they mentioned that things like melee moves were popular in multi-player, so they added those, and then they added those back to single player also again.
So things are looking good on that front.
[ http://www.examiner.com/examiner/x-12218-Providence-Video-Game-Examiner~y2009m9d5-Uncharted-2-demo-announced ] .Uncharted 2 public demo announced
Uncharted 2 public demo announced...starting on September 29th, there will be an open multiplayer demo available to all.
http://uk.ps3.ign.com/dor/objects/1..._gmp_pax_090409.html;jsessionid=2gtrc71eonkit
Pax09 off screen gameplay.
Tbh Uncharted in its beta was no different from being a fastest finger first shooter.
The one who sees & shoots first gets the kill.
My biggest worry is that Uncharted 2 will be even more linear than U1. Pretty much all clips seen so far make it look so on-rails that it has become the next-gen equivalent House of the Dead.
I understand that Naughty Dog want to further the "cinematic experience" of U1, but that was too tunnel vision for me to really enjoy. This looks worse, imho.
My biggest worry is that Uncharted 2 will be even more linear than U1. Pretty much all clips seen so far make it look so on-rails that it has become the next-gen equivalent House of the Dead.
I understand that Naughty Dog want to further the "cinematic experience" of U1, but that was too tunnel vision for me to really enjoy. This looks worse, imho.
My biggest worry is that Uncharted 2 will be even more linear than U1. Pretty much all clips seen so far make it look so on-rails that it has become the next-gen equivalent House of the Dead.
I understand that Naughty Dog want to further the "cinematic experience" of U1, but that was too tunnel vision for me to really enjoy. This looks worse, imho.