"PS3 Reference Tool" Ram Type Overlooked?

Discussion in 'Console Technology' started by ROG27, Oct 28, 2005.

  1. The GameMaster

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    There are a couple theories to this...

    Assuming that the 4 memory module (unsure if they are single or dual banked) per Cell CPU is still hardware limited (they can redesign the memory controller in the future to support more memory modules), either they are accounting for the fact that they expect to have 1024Mbit XDRAM (128MByte) modules ready for those final PS3 devkits *OR* they plan on putting TWO Cell CPUs in those final PS3 devkits using the current 512Mbit XDRAM (64MByte) modules.

    It would not surprise me either way... and as people have already said devkits typically do have more memory than the consumer version.
     
  2. OtakingGX

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    Reading the link posted it's obvious that Cell can support more than 4 memory modules, but is limited to a 36bit bus. Normally XDR modules have a 16bit bus, so each memory channel in Cell supports 2 modules. If you want to support a total of 8 modules each one now has the equivalent of an 8bit bus. Memory capacity went up, but bandwidth did not.
     
  3. phat

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    XDR looks very flexible in the digital domain, but at the speeds it operates, analog parasitics become major engineering obstacles, so it's not entirely obvious, at least to me, that what's theoretically possible is realizable in hardware in short order.

    Samsung makes 512Mb XDIMMs in 256Mx2, 128Mx4, 64Mx8, and 32Mx16 organizations, so the chips are available for hooking up more than 4 to the Cell.

    Anyway, even the author of the Real World Tech article people are citing to "prove" that Cell can support >4 XDR devices offers the following caveat:

     
  4. Carl B

    Carl B Friends call me xbd
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    Well that's all that really matters though when you're problem is simply memory capacity. For the pinout in the first place, its definitely some quality bandwidth you're getting, even if you're limited in the sense that adding memory modules will not increase bandwidth under normal (single Cell) circumstances.
     
  5. ERP

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    Sure then could, hell at this point they could stick more cells in there...... BUT

    It's all about cost over time, and the reason MS hovered at 256Mb's for so long was because one of the things that hurt them in Xbox later in life was the larger RAM. RAM just doesn't come down in cost at the same rate as logic heavy chips.

    At this point I'd be surprised if there were any significant spec change.
     
  6. pipo

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    Me too, especially since (IMHO) Sony feels they have superiour hardware already...
     
  7. Thowllly

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    For the data bus, every data line is connected to only one memory chip no matter what the configuration is, so the number of memory chips does not affect it. The address bus is an rdram bus running at only 800Mt/s, it's an old bus standard that has been used on many old motherboards that support at least 2 modules with at least 8 chips each, at higher speeds than 800Mt/s. Also, with XDR ram the bus is only used as an unidirectional bus. I cannot think of a reason why the cell would be any less capable than those old chipsets used on those MBs.

    Well, I haven't cited him, his article has nothing to do with what I believe. I simply can not see any logical reason why the cell would be limited to 4 memory chips, for the reasons I mentioned above.
     
  8. jvd

    jvd
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    Ram is most likely going to be the most expensive or at least one of the most expensive things in the next gen system and so i don't see sony suddenly adding another 50% cost to the ram .

    Esp not the more expensive ram that is only being produced for the ps3 and some cell servers . If they add any ram imho it be gddr ram as that is mass produced and used in graphics cards and will quickly become cheaper as its moved down the speed ramp
     
  9. Guden Oden

    Guden Oden Senior Member
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    You've already been informed there exists no such limit in Cell; read the thread. The 4-chip limit was an imagined one based on faulty assumptions. Besides, XDR doesn't use banks in the sense DIMMs do, it's a serial, packetized system outside of the silicon DRAM arrays themselves.
     
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