TheChosenOne
Newcomer
Lol...did no one else get the joke?
...or maybe my humor/sarcasm detector is broken.
...or maybe my humor/sarcasm detector is broken.
The base amount could well be 24MB. but extra features (I.E. voice chat, etc) could exceed 32mb or so. Thus "Being larger" + the 10MB of framebuffer space.
And yes, I was literally quoted by an ex-Insomniac dev who had a dev kit.
OSAlloc: 24MB
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And yes, I was literally quoted by an ex-Insomniac dev who had a dev kit.
OSAlloc: 24MB
Cause all I could interpret from what Joker said was that the OS took up more space than the 360s and the lack of the 10MB edram for the framebuffer makes the situation even less desirable.
I hope you don't get discouraged by those who have have been seduced by PR and marketing.
Can Xbox 360 games unload the standard stuff on Xbox 360 to make some room for what they want to do at an arbitrary point of time when the standard stuff is not really necessary?That's pretty much it. Stuff that is standard on the other box is optional (read: more memory) on PS3, even though a a lot of that optional stuff really should be standard since most games need it anyways. The OS could be 1k and it wouldn't mean anything because we'd have to load a bunch of other modules anyways. Add in the msaa and edram factors, and other factors like some of the voodoo needed to help PS3 games perform (which also takes more memory) and the PS3 will likely always be at a memory deficiency.
Correct me if I'm wrong but this is not a multiplatform development thread. So why does everything have to be a versus argument? I know this is unimaginable to some (not specifically you) but there are those who are curious about what's going on irrespective of what other consoles are doing.That's pretty much it. Stuff that is standard on the other box is optional (read: more memory) on PS3, even though a a lot of that optional stuff really should be standard since most games need it anyways. The OS could be 1k and it wouldn't mean anything because we'd have to load a bunch of other modules anyways. Add in the msaa and edram factors, and other factors like some of the voodoo needed to help PS3 games perform (which also takes more memory) and the PS3 will likely always be at a memory deficiency.
So there it is, my opinion, now we just have to see how many more passively snide comments will be directed at me in this thread,
I don't think it's that about talking negatively about PS3, but you generally talk subjectively and almost always from a console warrior perspective as opposed to user/gamer/developer.but that just makes my point that talking negatively about PS3 on forums isn't easy, hence why bother.
I'm sure the mods can agree on that since they are the ones that have to come in and constantly clean/remove posts in these kinds of threads
Correct me if I'm wrong but this is not a multiplatform development thread. So why does everything have to be a versus argument? I know this is unimaginable to some (not specifically you) but there are those who are curious about what's going on irrespective of what other consoles are doing.
I don't think it's that about talking negatively about PS3, but you generally talk subjectively and almost always from a console warrior perspective as opposed to user/gamer/developer.
And to be clear, your PS3 bashing posts are truly awesome when supported by developer specific and original (to this forums) insights. Saying however, I won't provide facts because fanboys become upset when PS3 is criticized is not my understanding of intelligent argument since what you are doing is still criticizing but without any real fact or argument.
Don't get me wrong, I don't disagree with your bloated PS3 OS comment either. But when people are trying to find out what's going on with OS and it's memory allocation, 360 comparisons are not original nor relevant without knowing quantitative details for each console. Even if it was somewhat relevant, physical memory is not the only factor that needs to be considered.
This line of reasoning is disengenuous, imo.
First, in and of itself, a console's OS memory footprint is irrelevant - it simply is what it is.
I don't think it's that about talking negatively about PS3, but you generally talk subjectively and almost always from a console warrior perspective as opposed to user/gamer/developer.
I believe the reason you get so many free passes is because you are a game developer which is a scarce resource relative to others. So this post won't live long probably either. :|
And to be clear, your PS3 bashing posts are truly awesome when supported by developer specific and original (to this forums) insights. Saying however, I won't provide facts because fanboys become upset when PS3 is criticized is not my understanding of intelligent argument since what you are doing is still criticizing but without any real fact or argument.
Can Xbox 360 games unload the standard stuff on Xbox 360 to make some room for what they want to do at an arbitrary point of time when the standard stuff is not really necessary?
But what exactly is it?
We have developers saying the Sony console has comparitively heavy memory handicaps, and other, equally credible developers calling that description bogus!!!
Clearly, there are some fairly significant variables here.
How come a game like Burnout Paradise (online integration on both platforms) appears to be an equal conversion almost across the board. Am I to understand that the texture work in that game is uniformly equal because the developer decided to hold back the Xbox version of that game.I think it depends how you choose to view it. From the sounds of it, if you choose to use virtually no features like friends list and voice chats the PS3 can use as little as 24MB. So from that perspective, it would "not be bloated". But it also sounds like if you actually add up the features to bring it to parity to the 360, it goes up significantly in size.
It's a glass half full, glass half empty kind of thing...
If by the standard stuff "most games need it anyways" joker454 meant high-level stuff such as voice messaging, forcing it for devs who don't need it may not be always welcomed. On the other hand, if "the standard stuff" means real necessity such as drivers to output images onto the screen, then making it optional makes not much sense. It seems joker454 is blurring the boundary of high-level and low-level stuff for some reason. In other words, it's the boundary between a quantitative analysis and an opinion that can be easily countered by the "design choice" argument.That really doesn't make a lot of sense in the context of the Xbox 360. That stuff (voice messaging, friends list, etc) can be accessed in any context on the 360 at any time. You can't unload it because it's consistent.
Why the blinkers do PS3's features require so much overhead?!?!