I can definitively answer that they have enough memory to do what they did.
Ok so that was a joke of course (though true!), but I don't know... I mean I myself haven't followed the topic as closely in the last couple of months, but wasn't around the turn of the year the last time we got a clear flag on some movement with the mem allocation on the dev kits? First when the MP3 playback thing occurred and/or shortly thereafter, I believe there was a cost one could incur to support certain new 'optionals' in-game, and it was near concurrent with a slight reduction in the overall set-aside.
I mean I guess I could search this stuff and find the specific references, but honestly I'm sure there are others who have this stuff on 'speed-dial' so to speak. I should archive myself actually when I know there's interesting info in a thread, but with being lazy and all...
(Uh, nevermid, I just did a search and my memories are from late 2007 vs 2008 - man the last year just flew by! Hell, things must be much better now.)
Ok so that was a joke of course (though true!), but I don't know... I mean I myself haven't followed the topic as closely in the last couple of months, but wasn't around the turn of the year the last time we got a clear flag on some movement with the mem allocation on the dev kits? First when the MP3 playback thing occurred and/or shortly thereafter, I believe there was a cost one could incur to support certain new 'optionals' in-game, and it was near concurrent with a slight reduction in the overall set-aside.
I mean I guess I could search this stuff and find the specific references, but honestly I'm sure there are others who have this stuff on 'speed-dial' so to speak. I should archive myself actually when I know there's interesting info in a thread, but with being lazy and all...
(Uh, nevermid, I just did a search and my memories are from late 2007 vs 2008 - man the last year just flew by! Hell, things must be much better now.)