Need 2 Know
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But is it 24MB of 512MB, or 24MB of 256MB + (?)MB of 256MB? That (?) could be a significant amount. and 24MB of 256 is almost 10% of the available memory, so that's quite a bit.I think it depends how you choose to view it. From the sounds of it, if you choose to use virtually no features like friends list and voice chats the PS3 can use as little as 24MB. So from that perspective, it would "not be bloated". But it also sounds like if you actually add up the features to bring it to parity to the 360, it goes up significantly in size.
It's a glass half full, glass half empty kind of thing...
""Naughty Dog is constantly working to improve every aspect of the gameplay; be it animation, lighting, sound, texture fidelity. You know if you look at the game itself with the 2.80 engine update, you know we're adding more memory, so we get a lot more utilisation of the SPUs so we increase our optimisation of the Cell processor as well."
Isn't it a bit of stretch to say engine 2.80 = fw 2.80 ? Fine he maybe misspoke or using some internal terminology etc, but for all we know, it could be that their engine has gotten an optimization that freed up some memory.
grandmaster said:Ummmmmm... seems to be some interesting jumps going on in that statement... more memory means a lot more utilisation of the SPUs? More stuff streamed in from BD, held in RAM and processed by the SPU? Does the SPU work like that?
Exactly. Interpret the statement with consderation for the source's likely like of technical knowledge. Thus I doubt better SPE utilisation comes from more RAM. Probably ND have improved the way they are doing things with SPEs independent of memory, and Thompson has mixed all the improvements together into a single statement launched from a 2.80 update.Sam Thompson is a producer...
I'd have thought that shouldn't make any difference apart from HDD BW.I'm more curious how they do this when PlayTV is running. Those guys want to add HD recording too.
Ummmmmm... seems to be some interesting jumps going on in that statement... more memory means a lot more utilisation of the SPUs?
This was just a typical blunder with all the info and people coming up to us constantly at the PS booth at SDCC. I feel bad for Sam.
He was actually referring to Naughty Dog Engine 2.0 updates we made. we had just been making sure at the event that all the PS3s brought in were on FW2.8 since that is what that build needed to run on, so I have no doubt it was top of mind
That fits in with expectations! I do wish people wouldn't try to squeeze info from unlikely places. Generally it doesn't work. Unless its an engineer or coder talking, no statements regarding hardware utilisation can be trusted to mean what they appear to mean.Someone from Naughty Dog commented on Sam's remarks:
http://www.neogaf.com/forum/showpost.php?p=16859069&postcount=601
It probably does. It's just we don't know what from Sam's comments.
Hmm, a correction to my above comment about people not trying to guess. One upshot is when people make crazy assumptions, often it annoys developers enough that they speak out in correction, which means it does do its job in the end!
Well, that hardly clears it up, in fact I would say it's confirmation that firmware 2.8 does do something significant.