[PS3] Metal Gear Solid 4 *spoilers*

Totally disagree. While alot of guns in games these days are inaccurate, aiming is still by far the most important thing, just that with inaccurate guns, luck has a little more to do with things than before.

That's what I mean. Randomness just decreases the skill necessary to play at the topmost level. Aim's still #1., of course, just not as important. (And other important skills, like how to use a rocket launcher are pretty much dead.)
 
I must really suck at this game. That first frog encounter took me at least 5 retries before I beat it. I feel really disoriented when playing for some reason, especially when shot and your pov changes. Auto-aim so far is more of a hindrance than a help.

I played around 2-3 hours last night. My goal is to finish before Monday.
 
Which part ? You fought them at the rooftop, followed by the courtyard, then the kitchen, finally ground floor (behind the counter).

The kitchen can be tricky because the rooms are interconnected. You may not realize you're getting flanked/shot at.

In general, it should not be difficult if you stay behind cover (instead of run-and-gun), and follow your teammates. Also, check whether you need to invert the control's y-axis.

I think the only danger is they may throw grenade(s) at you. Staying behind cover should help (or kill them before they lobe anything).
 
Yeah that was it.

I beat it finally although it took a few continues. Once I was almost complete and Meryl went up and died on me.

I found I was doing much better turning off auto aim.

I meant to play more tonight, but the wife is on with Rock Band 2, so I'll have to wait till she's done. So far, I like it more than MGS2, but I'll reserve final judgment until I'm done.
 
Yeah that was it.

I beat it finally although it took a few continues. Once I was almost complete and Meryl went up and died on me.

I found I was doing much better turning off auto aim.

I meant to play more tonight, but the wife is on with Rock Band 2, so I'll have to wait till she's done. So far, I like it more than MGS2, but I'll reserve final judgment until I'm done.

Have you tried using the tranq gun? I find it makes things easier, plus you get a special statuette for beating the FROGS with it. It's more accurate than other guns, and a hit with it always KOs, even if it takes a while.
 
No, I haven't used it at all--I may try that out for future encounters.

One question, when sneaking up on someone--how do you do the choke-hold to incapacitate them. I did it once by accident, but I can not figure out how to do it again.

Edit: Found it on GameFaqs--I need to have either pistol or no weapons equipped.
 
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It's been a while, manual says to hold down R1 hard (pg 31). You should practice CQC in the training area, though, it helps.
 
Good find patsu, I will definitely be using the throat slash maneuver--thanks.

I was playing until 3 am and got quite a bit further. The game has really good production investments put into it. I still feel like I'm fighting the controller though.

Going to try to put a couple more hours in before I go to New Years party tonight.
 
CRAP!!!

Now I got to replay this game after I finish it. I've killed every boss so far (I'm in the beginning of Act 5).

Does it change any of the cutscenes if they live?
 
You get additional tools (face camos of the girls). It changes the gameplay only a little.
I was told Laughing October's face was not in the enemy's database in Act 3
.

Err... I think you get to fool around with them in modelling mode too. Can't remember anymore.
 
Ok, I played the demo on Big Boss Hard twice, and it isn't significantly harder, certainly doesn't compare to COD4 on Veteran (which is endlessly frustrating).

Crawling everywhere seems to do the trick quite well, and the few times I got spotted I would just run to some alleyway and shoot the enemies/ hide until the alert went away. Ironically I actually found it easier to kill them rather than hide, as the AI is useless in a gunfight, and when I try to play dead they often come up to you and kick you which then leaves you struggling with the controls trying to out CQC them.

I also noticed a few glitches:

1. Near the beginning of the demo I was spotted, and so ran across the street, turned left into an alleyway, turned left again and ran all the way to the end and hid behind an arch. No enemy ventured into sight in the alley, but when I tried to move (in the caution mode) in a crouch walk, they somehow 'saw' me an immediately raised the alert again. Which meant I had to shoot them down again.

2. I got a cardboard box and was hiding in a room with other cardboard boxes, when an enemy walks in and says "what's this doing here" and picks up the box, however at other times I can be in the middle of a street under the box and they won't notice.

3.Sometimes when you're pressed up against the wall, and lean out to( hold L1) fire, your gun refuses to do so, even if you lean in and out again and try to fire again it doesn't, which is annoying. GTA4 also does this at times.

4. You can still evade enemies by running between areas just like the gameboy version, why is this still possible on the PS3? I remember throwing a petrobomb at the feet of 3 militia, and then ran through to the next zone, only to have no alert mode at all (even caution) active.

However the game isn't bad, it's just not the best game ever, as some believe, its very much an 8/10 game if you're a fan of the story.
 
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It's hard to say without seeing the actual situations.

1. depends also on whether you made any extraordinary sound (e.g., footsteps), or whether there are additional enemies at a higher elevation.

2. depends on your luck. Sometimes more inquisitive or more alert soldiers will foil the box cover. I don't think it's a glitch. It makes things more interesting.

4. How wide (far apart) is the run-through area ? Did you befriend the militia already ? Is the demo toned down ?

I am not a fan of the story (Find it long-winded). Only played the first one on GameCube, skipped 2 and 3 (Don't intend to play them either). I rate MGS4 9-ish or 10, depending on how much you love Snake, but mainly because of its production value, variety and gameplay. The negative points you highlighted above were absent or very minor in my playthrough. My main gameplay gripe is the enemies took a tad too long to react when they discovered me.

EDIT: So did you play the game at all ? or just the demo ? If it's the latter, you're missing out a lot of the game (Subsequent levels can introduce different gameplay but you also suffer less from the long cutscenes :)).
 
Ok, I played the demo on Big Boss Hard twice, and it isn't significantly harder, certainly doesn't compare to COD4 on Veteran (which is endlessly frustrating).

However the game isn't bad, it's just not the best game ever, as some believe, its very much an 8/10 game if you're a fan of the story.


Your rating a game based on a DEMO!?

You played almost nothing.
 
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