[PS3] Metal Gear Solid 4 *spoilers*

Well...regardless of definitions and pigeonholing - the latest Metal Gear stands to win SEVERAL game of the year awards, going to pretty hard to conceed that it's audience-limited if true - can't we just agree that it's sort of undefineable?

Jack

there are tons of audience limited games that have gotten heaps of praises and GOTY awards. Okami for example. Winning GOTY doesn't necessarily mean a game that mainstream.
 
there are tons of audience limited games that have gotten heaps of praises and GOTY awards. Okami for example. Winning GOTY doesn't necessarily mean a game that mainstream.

I don't even understand what the problem with being niche is, honestly. And the niche is even smaller than 'stealth games'. MGS fans want MGS -- they're not going to jump ship for SC. What other game can be so out there and so... well, forgive me for saying 'uncompromising' and still sell millions of copies on the system with the smallest userbase? Hell, in this day and age, how many games on any system (let alone third party games!) are so big as to be a reason for buying a game console?

If Kojipro were trying for 'mainstream' they'd have addressed most of the things folks complained about in the game and in doing so would have alienated their fans.
 
How about instead of replying with one liners, make a proper argument? For example, if you disagree with my definition of a genre, suggest another definition?

No problem: genres are fictional entities made up by journalists to support their opinion about certain game, movie etc. Ergo, the whole concept of 'genre' is nonsense.
The proper 'niche' game definition is about sales figures only. End of story.
 
Question: Can you play MSG4 as a FP/3rd shooter?

I did. It was damn fun, but I hear the real challenge is trying not to kill everyone.

How about instead of replying with one liners, make a proper argument? For example, if you disagree with my definition of a genre, suggest another definition?

MGS4 is a blend of stealth and action/shooter. The player picks the way they want to play. The only thing that makes MGS4 "niche" is the Japanese feel and story telling. If the same game was made by Epic with cliche American voice acting and story then it would probably appeal to many more people in NA.

Personally I can't stand the SC games because I can't chose to run and gun, at least I could in MGS4 (I didn't play much of any other MGS game).
 
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Wow- I'm off the forum for half-a-day and the thread blows up over the word "niche".

For clarification, my definition of niche is more of a game type that involves a specific type of gamer--it really wasn't meant to be a negative term. When Guitar Hero and the DDR games 1st came out, I would've also labeled them as niche as well, now I'd consider them mainstream. I also happen to believe that Oblivion and Fallout are niche--please don't take it so defensively, niche doesn't mean bad. BTW--RE5 and Silent Hill fall into the survival horror game niche as well;)

As I've said, I've played or watched others play the previous games in the series, so I'm not totally unaware of the series previous iterations. I think even Kojima-san would argue that it's niche by his labeling of the game as "stealth action video game"--All IMO of course.
 
I just bought this game and I have been playing it at a very slow pace all stealth like as possible and it is quite stunning visually. I still dont like the jaggy shadows but all in all a very brilliant looking game. I am probably half way through Act 1 of the game, but enjoying every moment of it. The cutscenes are indeed a bit long but I dont mind them at all.
 
Most of my frustrations are from what I deem as trial and error type game-play. I guess I just don't have the patience for these kind of games. It's probably the same reason I don't play open world games like Oblivion, Fallout and the GTA games.
If you think MGS4 requires trial and error for a normal playthrough, I'm sorry to sound cliché, but you are clearly playing it wrong. It's probably the easiest hardcore game I have played in long time. The game tries very hard to help you out, unlike the previous games I must add.
I mean there is tranq gun, on-demand Drebin, Snake Eyes, Octocamo, MK-II/III, etc.
 
I fully agree ... easiest and most forgiving MGS so far, and very little trial & error.
 
I had planned on giving it more of a go during my holiday break, ended up not playing it at all. I will try to get to it hopefully this week and will update if my opinion changes.

I really want to finish this game. Next up is Mass Effect that has been sitting unopened since last year.
 
My one gripe is the gun combat mechanics. God gun combat sucks in console based games mainly because of the controls. Keyboard/mouse is so much better. I am combatting the Frogs and am getting the proverbial ass handed to me right now.
 
The Frogs ? You mean the first encounter with the leaping and screaming women fighters ?

Dude, you need to throw the mouse out of the window. It makes you weaksauce. :p

[size=-2]Yeah, the control takes a little getting used to, but the combat should be manageable. Heck, if I can do it, so can everyone.[/size]
 
My one gripe is the gun combat mechanics. God gun combat sucks in console based games mainly because of the controls. Keyboard/mouse is so much better. I am combatting the Frogs and am getting the proverbial ass handed to me right now.

Nah, I think you arent used to it. Its as simple as that. Personally I found the controls very very easy. The frogs were easy for me. I think there was only one thing that was confusing me in MGS4's controls and that was inverse aiming if I remember correctly. But that is fixed by the options
 
Frogs are easy on any difficulty level, so it made me wonder what kind of auto-aim does MGS4 hide behind the curtain? Or does it have any?
 
My one gripe is the gun combat mechanics. God gun combat sucks in console based games mainly because of the controls. Keyboard/mouse is so much better. I am combatting the Frogs and am getting the proverbial ass handed to me right now.

This reminds me of arguments over whether Gran Turismo is easier with the d-pad or with a wheel controller. In the end, in a skilled player, the difference is very small. In your case, it's simply a matter of lack of practice with the analog sticks versus probably loads of practice with mouse and keyboard. One advantage I find in controllers is that I can move and aim at the same time with more control in most games - I can move with analog precision while shooting with analog precision. And while you may be more accurate with the mouse, that is compensated by being less accurate with the keyboard.

You're talking here by the way to someone who used to play Descent on the PC with forward and backward thrust mapped to a pair of pedals on a racing wheel controller. :D

God I would love a Descent like game on the PS3 now, with all the sixaxis features available for control mapping ... Warhawk is so far the only game that cames a little bit close in that regard.
 
MGS4 got GOTY at Gamespot. You should check out their motivation. They have lots of valid things to say.

Gamespot GOTY

MGS4 was the first in the series I played. It is awesome! One of my two favorite disc based games this year.
 
My one gripe is the gun combat mechanics. God gun combat sucks in console based games mainly because of the controls. Keyboard/mouse is so much better. I am combatting the Frogs and am getting the proverbial ass handed to me right now.

This is you sucking at using a gamepad, not k+m being better(even thought K+M is better). Frogs are not partiuclarly hard enemies to beat, you just lack gamepad practice.

IMO, no shooting encounters in the game are even close to what i would describe as "hard". To stupid AI combined with third person view (you can look around corners safely!) makes sure of that.

offtopic: I totally agree that K+M is however vastly superior at any shooting game over a gamepad there is no contest. Mouse precision is instant win vs gamepads, anybody saying differently either aren't partiuclarly good with K+M OR are citing games like shadowrun wich allows cross PC\X360 gaming, which uses varius build in options to make console gamers stand a chance.

Anybody who believes that gamepads hold anything on a mouse, i suggest trying to play any fast paced shooter on a PC with a console gamepad online vs good players.
 
offtopic: I totally agree that K+M is however vastly superior at any shooting game over a gamepad there is no contest. Mouse precision is instant win vs gamepads, anybody saying differently either aren't partiuclarly good with K+M OR are citing games like shadowrun wich allows cross PC\X360 gaming, which uses varius build in options to make console gamers stand a chance.

Anybody who believes that gamepads hold anything on a mouse, i suggest trying to play any fast paced shooter on a PC with a console gamepad online vs good players.

These days, though, designers make games with generally inaccurate guns, which makes aim less important, or when sporting an accurate gun, they increase sensitivity to a point where really being amazing is difficult (think snipers -- you can get around that with fancy sensitivity-tweaked mice, naturally). Gone are the days of railgun duels.
 
These days, though, designers make games with generally inaccurate guns, which makes aim less important, or when sporting an accurate gun, they increase sensitivity to a point where really being amazing is difficult (think snipers -- you can get around that with fancy sensitivity-tweaked mice, naturally). Gone are the days of railgun duels.

While alot of guns in games these days are inaccurate, aiming is still by far the most important thing, just that with inaccurate guns, luck has a little more to do with things than before. Still, aiming for the head, usually gives you the wanted result, inaccurate weapons or not. Just fire a few more rounds
 
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