ihamoitc2005
Veteran
PS3 Linux has no RSX no? There have been many threads on Cell performance for vertex shader and pixel shader and also posts.
So, with new information from new threads, I am curious what GPU performance (theorerical specs) can be had with all available SPEs (for PS3 Linux) dedicated for graphics only.
So PPE as CPU, and SPEs like unified shader GPU.
Any guesses?
So, with new information from new threads, I am curious what GPU performance (theorerical specs) can be had with all available SPEs (for PS3 Linux) dedicated for graphics only.
So PPE as CPU, and SPEs like unified shader GPU.
Any guesses?