The sun as well as the ground's bright part are severely clamped ! Wonder whats going on here? Is it a problem of the image or the game itself ! It almost feels like underwater here.
Also, reminds me of my old pangs about the absent HDR
! HDR was present even in the very first reveal of KZ2 in E3 2007, but was removed for the final game. Everyone was hoping it would be up and running well for KZ3 atleast. But its missing
! HDR can make this game unbelievably good.
Also, I remember, when KZ2 had gone gold, one of the devs told that they had realtime radiosity up and running in the engine too but it was too late and unoptimized to be included in KZ2! That had our hopes up for the future of the engine.
It seems all that was dropped for the sake of incorporating 3D into the game ! Well, thats what I think, otherwise I can't understand why so much of awesome tech never got implemented in KZ3.
Add to that Muzzle flash shadows seem to be absent from MP now !
I know, we got bigger levels, better textures and MLAA over KZ2, but I still think HDR and SSAO should have been the priorities over them.