Played the beta for quite some time. Good they added points for killing turrets n sentry bots as they were very irritating in KZ2 as killing them would use up half of ur ammo n health and you wouldn't get anything for it. Good to have repair ability from the start for the Engineer, it is very essential to properly enjoy the maps. Mechs feel great! In fact tge only time I smiled while playing it was when I was in a mech taking my sweet revenge by pounding the Helghast Base with Rockets.
All in all, feels like an easier version of KZ2 MP. Less thinking required. But it is utterly unbalanced, something KZ2 wasn't except for the Assualt class(frankly speaking , I didn't come accross too many of them anyway). The infiltrator, when disguised, is totally unrecogniseable! 99% of my deaths were by an infiltrstor. What transpired afterwards was that we were all shooting each other after every spawn to chk if the buddy is real or not
! It is game breaking and stupid !
The game is very unbalanced in terms of levelling up too. Your chance of standing up to a levelled up guy are pretty slim cos those guys have numerous gadgets and abilities to help them out. At least, thats what I felt in my play time. Its as if the new players need to be more skilled than the experienced ones.
Frozen Dam is too big, Turbine is just ill-designed, ideal for base raping the ISA. Cornth Highway is the only one that feels right sized and tested a bit. Frozen Dam feels Killzone-y too but its too big to have a consistent game. Mostly all firefights happen around the stairs near the ISA base.
Overall, the feeling is of lots of untested ideas put together. KZ2 maps were absolutely tight and felt extremely tested for every situation, except for I can say "Blood Gratch", whivh had a very regular choke point and as soon as the match starts all new players can be seen throwing grenades there.
Beta feels like a average shooter, not a flagship Exclusive which wants to be the face of PS3. Too untested and raw for a public beta, IMHO.
One thing that annoys me a lot is the really aggressive object streaming ! I hate it when objects appear n dissappear right in front of me in FPSs. I was walking out of the ISA base in Frozen Dam and I saw an open window. Took three steps towards it and magically window panes appear and its closed now !!!! I took three steps back and the window pane dissappears again ! I ran towards a corner which was brightly lit and by the time I am near it, it is dark and full of KZ-trademark shadows. I take two steps back, its lit up again. Same for window grills, hanging beams and every structure being devoid of any lighting info after a certain distance. Personally , I HATE IT when any game does this. I hate AC for doing this, I hate Frontlines for doing this. But I never expected a GFX heavy title like KZ, which lives n dies by its visuals to do this. It totally breaks any believeabilty the experience has built around it. It keeps knocking a hammer in ur head that "This is a GAME ! " it breaks the immersion completely for me
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Also, MP doesn't have the "just one more round!" kinda hook to it. If I buy KZ3, it seems it'll be for its SP, and come to think of it, what have we seen of the SP? Practically nothing !!!
I know this is not a demo, but I have played almost every beta on the PS3, and this is too raw and untested for a game releasing in FEB! I had recently played some MP matches in KZ2 last week and it has a polish and pull to its gameplay which makes KZ3 MP Beta seem amateurish and dull. Hope they have the might to set things right. Its not BAD, but it ain't no KZ2 or BF:BC2 either
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