Its the same as Killzone 2.
I hope/hoped that they use dedicated servers now
So basically:
1) On default sensitivity the game feels like KZ2 on high sensitivity with high precision turned on (for those who don't know KZ2 sorted out teh input lag later).
2) The framerate isn't good, KZ2 wasn't the smoothest multiplayer game but it definitely ran better than this & it maintained a stable 30FPS more often than this, here you can be in your base & still get a 25-26-ish feel. Even the menu doesn't feels very smooth.
3) The aim snaps too fast for a KZ game.
4) The grain filter is a quite strong in this one, they should reduce it to KZ2 level.
5) MLAA is a hit or miss, it can make maps like Corinth highway awesome but at the same time can make makes maps the other two maps look awful with tons of sub-pixel aliasing. I want QAA back eventhough if it means an extra layer of blur (the grain filter already makes things look fuzzy so wouldn't hurt if it gets a soft look due to QAA).
6) Sprint is short, one of the things I loved about KZ2 was the ability to do long sprints. :|
There's one more problem as well, its that the guns currently don't have any recoil & have minimal bullet spread....but GG mentioned that they'll be sorting this out.
So basically:
1) On default sensitivity the game feels like KZ2 on high sensitivity with high precision turned on (for those who don't know KZ2 sorted out teh input lag later).
2) The framerate isn't good, KZ2 wasn't the smoothest multiplayer game but it definitely ran better than this & it maintained a stable 30FPS more often than this, here you can be in your base & still get a 25-26-ish feel. Even the menu doesn't feels very smooth.
3) The aim snaps too fast for a KZ game.
4) The grain filter is a quite strong in this one, they should reduce it to KZ2 level.
5) MLAA is a hit or miss, it can make maps like Corinth highway awesome but at the same time can make makes maps the other two maps look awful with tons of sub-pixel aliasing. I want QAA back eventhough if it means an extra layer of blur (the grain filter already makes things look fuzzy so wouldn't hurt if it gets a soft look due to QAA).
6) Sprint is short, one of the things I loved about KZ2 was the ability to do long sprints. :|
There's one more problem as well, its that the guns currently don't have any recoil & have minimal bullet spread....but GG mentioned that they'll be sorting this out.
Evidence of dynamic radiosity in Killzone 3?
http://www.youtube.com/watch?v=YYtigI-g2xs
Before
They are taken from the cut-scenes of Operation mode and apparently the red light inside that room is showing a GI effect to the surrounding. Or is it just a rim light?
Whatever clipping it's doing, it's certainly doing more good than harm , I actually think it looks pretty cool like that.Looks like the light clipped in from the other side of the room. That or they changed the colors.
Ok they NEED to change the health system to what it was in KZ2, the current system is crap ie. full regenerating health (what's the point of having a health bar in this case ?) and ultra low health. Its impossible for you to escape once someone starts shooting you because it doesn't takes more than a few hits to kill in this game.
It encourages people to camp since you can die in 2 seconds. Also in Killzone 2 you had a fighting chance if you get shot at, here you get none basically....its whoever sees first wins the battle. And its due to this very reason why you can get killed halfway across the map by someone who's hiding near base & there is nothing you can do to avoid that...this is so not Killzone.What's wrong with this? I like that you die when you get shot. What do you think thiis is? A game?
Seriously though, I really like this much better than the old system. I hate bullet sponges, and this makes armor buffs more sensible too.
Yes its there cause the game has client side hit detection (CSHD) & unlike many other CSHD based games here your bullets don't disappear from the battlefield if you die. But honestly speaking this is the better way cause it also gives the people who are playing across the continent (like me) a chance to fight, plus you don't have to lead your target if the game has CSHD. I can't possibly explain how it feels like when you know that you are the one to pull the trigger first yet you are the one to die just because the person you tried to shoot had a better latency to the server....but with Killzone 2 I atleast knew that I'll get a kill that I fully deserved. Whats more CSHD means better hit detection as well.are there again a lot of double kills in the sense that both opponents in a head to head fight die?
are there again a lot of double kills in the sense that both opponents in a head to head fight die?
"30FPS is a MUST not an option as far as we're concerned here at GG.
Naturally at this stage of the games development there is still plenty of optimisaton going on and we're gaining FPS every week.
The beta helps us to identify the areas where performance suffers most and then act on it.
So let us know wherever you exerience poor performance and we'll use your feedback to make it right.
Thanks for taking the time to come on here and share your thoughts, xxxx. We really appreciate it."