I quit playing after 2 days but it's not about bugs. KZ3 MP is flawed as hell and there's no way they can fix this crap without complete revamp.
KZ3 doesn't feel like a Killzone game, it doesn't have KZ soul in it.
MP designer, Dan Nanni , has almost no experience about MP design and GG chose to give him a chance, very smart! Dan Nanni's only game as a MP designer is Mercenaries 2. And more interestingly that game did not have even competitive MP according to Wiki. KZ is Playstation's flagship shooter, I can't believe they consigned MP to that guy. That's worse than consigning it to me , lol.
Played over 500 hours of KZ2 but I don't think I'll play 5 hours of KZ3 MP.
I don't know why but they even changed perfect clan system and perfect menus. What's the point of it? eg. Press square to Join game. Lol , why? What was wrong with X ?
"Oh man, this is my game, remove everything that had been done in KZ2 even if it was perfect!!! "
In MAG, medics are vitally important and you can turn the tide as a medic. In KZ3, medics are useless. I wouldn't care if they completely remove that class. Because of low-to-non health, 3 sec respawn time & bad revive system, nobody care about reviving or being revived. People think " why would I wait for a medic? I can respawn in 3 secs already! " and I don't blame them. Also, medics think " Why would I revive anyone, someone will kill me even if I try " and they're right too. Another design flaw about medic class ; they can self-revive themselves. Wth?
KZ3 MP, as it stands ,is a joke. GG should fire Dan Nanni.
You should put all this in the official beta forum, seriuosly, they need to hear hard hitting uncensored criticism !
BTW, wasn't there a dedicated MP team for KZ2? What happened to them? Why is there a new designer in?
From what I have watched in videos, people die too quickly. There is no chance to retaliate. Once someone has spotted you, u r pretty much dead. Which is absolutely bad, absolutely COD and absolutely not Killzone ! The reason I loved KZ2 was that there were always "Encounters" between people. There was always time to have a look at who is shooting you at ur back and turn around and take a headshot. From the videos, it seems that time is gone and its like COD now where you run around and as soon as u realise someone's shooting you, you are dead. Rinse and repeat. KZ2's health system stretched the encounters for a few seconds more making it a battle of skill not "Hey a ! I saw u first !" ! I haven't played the beta, but this "quick death" is all evident in the multitude of "Invidious" videos on youtube ! and it feels bad.
On top of that, I don't see much of recoil at all !! Another step towards COD
! If you guys remember, recoil has been a part of KZ since KZ1 on PS2. At one time during the development of KZ2, one of the journalists had commented that the game looks amazing but the guns are "jumping like frogs" and how they need to tone down recoil. From recoil being so important to their "realistic" philosophy of "no shooting while jumping", weight to the character movement and inaccurate guns due to recoil and bullet spread, they seem to be losing the very character of Killzone and dumbing it down to serve the mighty COD lovers. I say bloody kill them all
! I don't want another f**king COD, I want my heavy, gritty, blood-in-the-mouth Killzone !!!
Get this stuff into their beta forums. I am tilting more towards the new SOCOM than KZ3, except for the art style and mighty visuals, the new Socom seems to play better. But I don't
want Socom, I want my Killzone
!