Excuse me if I sound stupid, bow how would 3D help splitscreen?
I think he means that since in 3D they are optimizing the game to run as well as possible while rendering the graphics twice, will help them in optimizing the split screen better
Excuse me if I sound stupid, bow how would 3D help splitscreen?
Do I understand this correctly that the dev in the hip hop gamer video implies that the KZ2 lag was due to the massive processing of the bullet trajectories - if so, this is kind of lame to be honest, as no one needs real bullet physics in a game (heck, that is like implementing relativistic physics in car racing ).
But I wonder if this is for real: the reduced lag, after the update is due to the reduced bullet physics? Kind of hard to believe, especially as the new mode goes by the name of 'high precision mode' ;-)
Excuse me if I sound stupid, bow how would 3D help splitscreen?
Nebula or Nesh?
As a matter of fact they do, but this is pretty pointless to implement in a game because the correction is not done by doing some math in your head during the battle, but rather during gun calibration prior to engaging combat.I wouldn't think the rotation of the planet would have much affect on a bullet. I mean, do snipers correct for the rotation of the earth?
What if we asked the gamer to consider bullet weight, muzzle velocity and terminal ballistics? After that, we asked them to think about eye relief, respiratory pause, temperature, barometric pressure, spin drift and the Coriolis Effect?
Imagine this. You’ve finally figured it all out and you send the shot. But then you realize that you forgot to consider whether Afghanistan is in the Northern or Southern Hemisphere to determine if the bullet will move slightly to the left or the right because of where you are located in relation to the Equator. It can quickly become a rabbit hole of endless possibilities to define what is authentic and real versus what is fun.
Also: Hi, first post.
The interesting thing is that it seems that most developers first try to implement something to make it realistic and complex, but only after they implement it they realize that it's simply not fun. There is a very interesting post in the Medal of Honor developer blog discussing exactly this point (including the Coriolis effect of rotating planets):
Is Math Fun?
when you place a controller in the hand of most gamers, they instinctively think one thing. If I place the crosshairs on a target and pull the trigger, I will destroy the target. Doing math, estimating holdovers or adjusting turrets for windage or elevation isn’t something they bargained for.
Thanks.Hi and welcome.
Btw, as you are new, your posts were flagged as potential spam - which is why it didn't show up right away.
So, if we're just talking about sniping and most people don't want to play a game full of hill-humpers doing headshots left and right, what is the problem for the community at large if a section of the demographics has to do a little work to perfect their skills with a weapon?
It's all a limited realism anyway. You have guns that have bullet drop, but no way to adjust your sights for range.If you don't want to do it for the sake of realism, do it for balance.
So I was playing KZ2 MP few minutes ago & I noticed something for the very first time. Its that the game's too damn close to "imitating" HDR. See I was playing this map called Suljeva Cliffside (DLC map), its a very bright daytime map with lots of bloom lighting. So here I was in one tunnel that lead me outside of my base (ISA base) & as soon as I approached the entrance I could see the light outside to be very very intense, but once I actually stepped out the intensity was back to normal.
Now I donno how they did this but I never heard of a case where someone imitates tone mapping without actually using HDR. Can someone who has the maps (and the time) look into it ? The tunnel I am talking about is the one at ISA base which you find once you take the left side route to exit from the base spawn point.
In the killzone 3 demo when you step outside of the interior room to the oil deck and greet the jettroopers, you can see the exact same eye blinding flash and dies down in a sec. Also the light beam looks so beautiful, remember that factory level from kz2.