Yes...Coriolis effectI mean, do snipers correct for the rotation of the earth? To be honest,
Yes...Coriolis effectI mean, do snipers correct for the rotation of the earth? To be honest,
I wouldn't think the rotation of the planet would have much affect on a bullet. I mean, do snipers correct for the rotation of the earth? To be honest, I think it's probably an extremely simple approximation they'd done, but they could talk up as if their game was doing something incredibly sophisticated. The rotation of the earth? OMG!
Yes...Coriolis effect
I wouldn't think the rotation of the planet would have much affect on a bullet. I mean, do snipers correct for the rotation of the earth? To be honest, I think it's probably an extremely simple approximation they'd done, but they could talk up as if their game was doing something incredibly sophisticated. The rotation of the earth? OMG!
Just read up on it. It's pretty much ignored unless you're shooting at a target over a mile away, and even then it's a small factor relative to wind and even the rifling of the gun barrel. These are the kinds of things devs will talk about to make their game sound like it's the most cutting-edge amazing thing ever, when they probably have an incredibly simple approximation. It also doesn't seem necessary at all.
But why, when it's impact on games would either be imperceptible, or frustring?What would be impressive in a game would be a dynamic 3D wind system with turbulence etc outside of flightsim genre.
Could you link to some documented examples of games tracking around 20 variables for bullet fire? I would be interested in seeing if what you said is true.That is simple to simulate you could do that in 10+ year old games basically for free. Just a simple fixed deviation value like most wind systems in games. I'll bet people would be surprised what many games do that is not hyped/promoted. Seen some things when modding that if hyped would make people raise their eyes for multiplatform games even stretching back to last-gen. But in the big picture nothing unbelievable. :Kevlarsuit:
What would be impressive in a game would be a dynamic 3D wind system with turbulence etc outside of flightsim genre.
Yep I don't see its use outside of war sims like Arma,Flashpoint, cause miniscule deviation would result in shot going wide off when we are talking of long range shots.
Could you link to some documented examples of games tracking around 20 variables for bullet fire? I would be interested in seeing if what you said is true.
Yep I don't see its use outside of war sims like Arma,Flashpoint, cause miniscule deviation would result in shot going wide off when we are talking of long range shots.
Did they really say that ? People complained about aiming and turning acceleration. That means the bullet has not been fired yet. The bullet calculation wouldn't matter.
Do I understand this correctly that the dev in the hip hop gamer video implies that the KZ2 lag was due to the massive processing of the bullet trajectories - if so, this is kind of lame to be honest, as no one needs real bullet physics in a game (heck, that is like implementing relativistic physics in car racing ).
But I wonder if this is for real: the reduced lag, after the update is due to the reduced bullet physics? Kind of hard to believe, especially as the new mode goes by the name of 'high precision mode' ;-)
ive only seen less than the first minute
but from what ive read, your correct in understanding that a producer in the US said that about the game, maybe what he said is true, maybe not, who knows,
but what i do know is that the guy being interviewed is NOT a dev, he doesnt even work for guerilla, hes some game producer whos credited for the "production" of games in the US, notice how i said production and not development
ive only seen less than the first minute
but from what ive read, your correct in understanding that a producer in the US said that about the game, maybe what he said is true, maybe not, who knows,
but what i do know is that the guy being interviewed is NOT a dev, he doesnt even work for guerilla, hes some game producer whos credited for the "production" of games in the US, notice how i said production and not development
According to some GAF posts, KZ3 online will be revealed next month in Gamescom. I think 3D visuals will help in split-screen presentation, so their 3D effort should also benefit people with no 3DTV.