[PS3] Killzone 3

Status
Not open for further replies.
They've been messing around with the 3D split-screen concept for a good while now. It was CES '09 or '10 where they showed it off in a Motorstorm demo (and/or GTHD) where 2 people could share the same screen. Of course I remember tech site guy who was previewing it there joking about how you could close one eye to peak in on the other person's progress.
 
Because playing together in the same location owns playing online and do conversation via mic(you can actually punch your partner too if he does anything stupid)...Only thing better than splitscreen is LAN

If one has a small TV, I can see why not to like splitscreen...But I am satisfied with my 28", and I still remember playing Super Mario Kart splitscreen on a 15" without having problems

You're contradicting yourself. LAN is great because it's basically the same experience as Online eg you have your own screen and your own "cockpit". LAN has absolutely nothing in common to split screen other than the fact you're physically in close proximity with other players, but that's irrelevent because when you talk trash without a mic it's same as talking trash with a mic. Nobody leaves their station to walk over to another player to get touchy feely LMFAO...:LOL: It may be fun in the sense that it's like a party where you can grab a beer and BS but it lowers the immersion factor of the game experience. I mean think about it when I'm driving a race car I don't care what other peoples' POV is, it's useless and just lessons the immersion whether or not there is a perceived advantage for the player.

and being able to see each other's POV was an added advantage when someone 'accidentally' died and the rest of the players had a quick death-match to finish each other off before reloading. There was a great victory of mine where, with the last player other than myself in a trench an no access point besides the ramps which he had covered, I took the damage from jumping into the trench and finished him off before he knew what happened.

I think that would actually be a flaw in game design and result in lower suspension of belief. Split-screen was always a way to allow two or more people to play on one display. It was never meant to be used a gameplay mechanic, in fact it's more like a compromise that results in the unintended viewing of other player's POVs. If the game was designed where players used cameras for vision then it would make sense in that game's universe, otherwise it doesn't make much sense as well as being less immersive..IMO.
 
Last edited by a moderator:
You're contradicting yourself. LAN is great because it's basically the same experience as Online eg you have your own screen and your own "cockpit". LAN has absolutely nothing in common to split screen other than the fact you're physically in close proximity with other players, but that's irrelevent because when you talk trash without a mic it's same as talking trash with a mic. Nobody leaves their station to walk over to another player to get touchy feely LMFAO...:LOL: It may be fun in the sense that it's like a party where you can grab a beer and BS but it lowers the immersion factor of the game experience. I mean think about it when I'm driving a race car I don't care what other peoples' POV is, it's useless and just lessons the immersion whether or not there is a perceived advantage for the player.

No contradiction at all...LAN is better than splitscreen because it offers exactly all the same things that splitscreen does, but you get a whole monitor for yourself

Online just gives you one monitor for yourself, and the option to conversate through a mic or writing

If you don't care about others' POVs, don't look at them then, it's that simple
 
Well, some people have better concentration skills than others :idea:

So developers should start making games that split the screen into quads so that only people with super concentration could play? :LOL:
Or do you suggest everybody goes out and buy a 100" UHDTV? :LOL:

Here's a thought how about making it online like everybody else so that normal people don't have to stare at a little corner of the screen like a hypnotized moron?:LOL:
 
It's not like there's only two options: Split-screen or online. Could be both. I didn't have any concentration problems playing 4 player split-screen games during the N64 era.
 
I actually find that the "cheating" in splitscreen games can actually be a good thing and make the game more fun. Just adds another layer to the game and can reduce some of the more anoying aspects to some games like camping. Its a different experience but it can be a better or worse one depending on the game. Splitscreen halo was always more enjoyable than online to me, partly due to this splitscreen cheating, which also complements the low player counts in local games.
 
For me, local co-op (split-screen) is usually preferred first. Then online co-op and online competitive (fullscreen), followed by LAN games, with split-screen competitive being the last resort because of the smaller screen estate and competitive nature.

As for cheating, "attacking" other online Starcraft/Warcraft players' network is more fun than peeking at split screen opponent. :devilish:
 
It's not like there's only two options: Split-screen or online. Could be both. I didn't have any concentration problems playing 4 player split-screen games during the N64 era.

For me, local co-op (split-screen) is usually preferred first. Then online co-op and online competitive (fullscreen), followed by LAN games, with split-screen competitive being the last resort because of the smaller screen estate and competitive nature.
Going into this generation I'm suprised that quite a number of developers have felt the need to sacrifice something like split-screen for online multiplayer. If anything I thought split-screen would be the standard while online is a close second, it should make more sense to focus on players in the same room before expanding the same experience to networked players.

I mean why can't the more powerful consoles do what last-gen consoles were capable doing? Hell if the Wii can do 4 players on the same TV as a given standard, then there should be no excuse for the PS3/360.
 
I mean why can't the more powerful consoles do what last-gen consoles were capable doing? Hell if the Wii can do 4 players on the same TV as a given standard, then there should be no excuse for the PS3/360.

The Wii isn't doing exactly the same workload the s PS360. Having said that, I also prefer couch COOP over online, same with Lan DM. Even with VoIP, etc. it isn't as intense as having your friend/adversary next to you.

Btw, didn't KZ2 _also_ have rumours of COOP around launch?

I can't wait until KZ3 reaches KZ2's level of polish. Wish I can see the game in person. Did you see KZ3 in 3D or 2D ? It sounds like you didn't play it on the show floor ? :(

No, no. I didn't attend E3. I meant from all the public videos coming out of E3. I know Rage and others had closed door showings so I can't evaluate that, but public stuff KZ3 was the most impressive IMO.
 
To be honest, I hate Splitscreen - back then in PS1 days I used to play with my buddy Formula 1 (96 edition) on PS1 via LAN. It was so difficult with all the TVs and all this stuff, but it was ultimate fun!

But then, Formula 1 (97 edition) was released - no more LAN, just split screen - immediately fun was gone (how is it possible that you guys like sharing your screen..this is really beyond me)!

I can understand that online is not personal enough, but then just do it this way: make big parties where each one brings his Xbox/PS and his TV...set it all up for the weekend and get prepared for ultimate fun (I promise)! Of course it needs effort, but hey I would go for this without thinking a second compared to splitscreen (which is typically restricted to 2 player as well and tyically has downgraded graphcis!!)

The only time I used split screen was when the Xbox of one of my buddies crashed...he was so desperate (it was during our Gears of War phase) so we played together online via splitscreen (which was maybe acceptable because of the large beamer screen we used...but still, it is definitively the case that I was not so competitive during split screen gaming as compared to having the full field of view and the whole screen!)


No, no. I didn't attend E3. I meant from all the public videos coming out of E3. I know Rage and others had closed door showings so I can't evaluate that, but public stuff KZ3 was the most impressive IMO.

Wow, you are a brave man posting that on this forum :)
 

I know some people do not like HHG, but what I liked about this interview, is that a lot of the tech stuff that we might take for granted. Came across quite decently for the avg person to understand, also credit to the people he is interviewing here, because they really get into his style and most likely connect with the people that uses HHG as their source of information.

But groundbreaking?
 
That's just plain stupid IMO. Gamer's aren't going to notice bullet trajectories off due to the rotation of the planet. And if they did, they'd grumble that the game was inaccurate because bullets don't hit there they shoot! I think sometimes engineers get carried away and fail to target specifically their audience, instead creating code to satisify their geeky interests.
 
Thats why they said, that it wasnt fun for gamers so they limit variables to 8 in Killzone 3 to limit the lag, free processing power and make game more fun.

BTW there are still ppl who loves games jak Arma, Operation Flashpoint or Americas Army and hate games like Halo/Quake - but they're in minority for sure.
 
That's just plain stupid IMO. Gamer's aren't going to notice bullet trajectories off due to the rotation of the planet. And if they did, they'd grumble that the game was inaccurate because bullets don't hit there they shoot! I think sometimes engineers get carried away and fail to target specifically their audience, instead creating code to satisify their geeky interests.

I wouldn't think the rotation of the planet would have much affect on a bullet. I mean, do snipers correct for the rotation of the earth? To be honest, I think it's probably an extremely simple approximation they'd done, but they could talk up as if their game was doing something incredibly sophisticated. The rotation of the earth? OMG!
 
Thats why they said, that it wasnt fun for gamers so they limit variables to 8 in Killzone 3 to limit the lag, free processing power and make game more fun.

BTW there are still ppl who loves games jak Arma, Operation Flashpoint or Americas Army and hate games like Halo/Quake - but they're in minority for sure.

There is no way the Killzone team is targeting the fans of those games. They are after the Halo, Gears, Call of Duty crowd.
 
Status
Not open for further replies.
Back
Top