There are other factors which make much more sense if you wish to make a realistic simulation, such as wind calibration (probably first implemented in a game in the spitting competition in Monkey Island 2 ), but even that might not be as fun or interesting to play as people might think.
Thanks for the link ! ^_^ The gist of the argument is this:
... and I agree wholeheartedly. I reckon there are 2 exceptions:
* The enemy is moving because of very noticeable "platform" speed. This is similar to the moving train level in U2, and perhaps on an orbiting ship, or moon/asteroid.
* The ammo is slow, forcing the player to aim ahead to compensate for changing relative positions. This is similar to the Auger in RFOM, and MAG's AM50 sniper rifle when the enemy is far enough.
Also is Gamescom over already ? ^_^
Its here friends:
Nah MLAA indeed... It's just the capture screens of the trailer...Are those super sampled because if not holy schnikes they might of improved the MLAA further.
Looks ace and the gameplay speed is increased.
Looks really modern warfare like in gameplay.
Looks ace and the gameplay speed is increased.
Looks really modern warfare like in gameplay.