[PS3] Killzone 3

Status
Not open for further replies.
I just want the control to be more responsive, which they have said it will. KZ2 is still one the most, if not the most unique looking game I have seen this generation. I absolutely love the cg feel it has and KZ3 seem to improve on it very well.

So excited for this.
 
What are the features for online ?

The trailer seems to suggest:
* More melee animations
* Mecha suit (Personally, mecha melee is more interesting than human melee. like MGS4 :p)
* Jetpack

What about stuff like soldier class, weapons, team dynamics, etc. ?

Also is Gamescom over already ? ^_^
 
There are other factors which make much more sense if you wish to make a realistic simulation, such as wind calibration (probably first implemented in a game in the spitting competition in Monkey Island 2 :) ), but even that might not be as fun or interesting to play as people might think.

Also quite well done in COD: MW in one section where you have to snipe the leader of some opposing force. But that leads to...

Thanks for the link ! ^_^ The gist of the argument is this:



... and I agree wholeheartedly. I reckon there are 2 exceptions:

* The enemy is moving because of very noticeable "platform" speed. This is similar to the moving train level in U2, and perhaps on an orbiting ship, or moon/asteroid.

* The ammo is slow, forcing the player to aim ahead to compensate for changing relative positions. This is similar to the Auger in RFOM, and MAG's AM50 sniper rifle when the enemy is far enough.

Well three exceptions. :D And probably more. ;) Oh and I'm assuming you mean "projectile" rather than ammo (bullet + casing + propellant) being slow. But going back to the above...

A sniping situation where you have been notified that wind IS a factor and there is a method in game that clearly shows not only the direction but also approximate force of the wind can be very VERY fun and very VERY rewarding.

Regards,
SB
 
It's too small for me to oggle. Some posters are saying the big guys in the background moved. The sense of scale is lost.

Need to find more gameplay details on R3 and KZ3.
 
Expectation travels at the speed of electrons on the net.

Any other promised details on R3 and KZ3 ? ... like their own presentations ? I heard GT5 will have its own session.

EDIT: You need to add MAG to that PS Move Games thread.

EDIT 2: Yay, just saw the 720p option in nightshade's video.
 
I am happy that the re-design their XP point system!
Now, if the could fix the spaw system (in a squad, you could only choose the squad leader to spawn, if he is not dead! The squad leader cannot only spawn at dedicated spqwn points :(
I like the spawn system in BF: BC 2 much better and I hope that they copy it!
 
Looks ace and the gameplay speed is increased.
Looks really modern warfare like in gameplay.

I really wonder myself!?
But I cannot believe that they change the game so drastically...I think we have to wait and see a little bit more!
In fact, I rather hoped for the opposite! I hoped that this time, they include the cover system in MP to slow it down, a la Gears of War!!
 
Status
Not open for further replies.
Back
Top