KZ2 had much better maps, more options, and more classes. It also didn't make as many performance sacrifices for graphics (other than 30 fps), which is a no-no in multiplayer. I won't even play on Turbine Concourse, and Corinth Highway is pretty bad, too. MAWLR Graveyard and Frozen Dam are rather unbalanced, but playable. The only good maps are Bilgarsk and Pyrrhus. But none of them are close to the quality of Radec Academy, Salamun Market, Helghan Industries, Corinth Crossing or Tharsis Depot.
To me, the broader problem is objective-based games. On one hand, games that require teamwork are generally infuriating to me because random pubbies are generally so bad. No matter what you do, pubbies are always going to think it's more fun to get a kill than to take a flag or set a charge. Pubbies are going to go to places where they die the least and kill the most, which is generally not going to be near the objectives, what with their heavy crossfire and constant grenade-chucking.
So you can go two ways with the game design--either make it impossible to win without teamwork (like MAG) or make it possible for one or two good players to carry the team as long as both groups are randoms (Call of Duty, Killzone). The downside of the former way is that matches are generally completely lopsided. MAG eventually got boring to me, because either my clan and I were steamrolling pubbies in Sabotage, or we were brilliantly defending our side in Domination while losing anyway because we're only ~20% of the team.
But the second way is annoying to me, too. I don't want to be the guy who captures all the flipping flags himself. I played a Domination game in Black Ops last night where I basically was the team. I'd get to the enemy flag, clear out the defenders by myself, take it by myself, and then defend it by myself. That isn't fun. It's annoying. But 90% of the matches I win are won that way. I've had a few KZ3 matches that were exactly that, too. Too much fearsomepirate doing everything with little assistance while he can see half his team is camping in far corners of the map.
To me, the broader problem is objective-based games. On one hand, games that require teamwork are generally infuriating to me because random pubbies are generally so bad. No matter what you do, pubbies are always going to think it's more fun to get a kill than to take a flag or set a charge. Pubbies are going to go to places where they die the least and kill the most, which is generally not going to be near the objectives, what with their heavy crossfire and constant grenade-chucking.
So you can go two ways with the game design--either make it impossible to win without teamwork (like MAG) or make it possible for one or two good players to carry the team as long as both groups are randoms (Call of Duty, Killzone). The downside of the former way is that matches are generally completely lopsided. MAG eventually got boring to me, because either my clan and I were steamrolling pubbies in Sabotage, or we were brilliantly defending our side in Domination while losing anyway because we're only ~20% of the team.
But the second way is annoying to me, too. I don't want to be the guy who captures all the flipping flags himself. I played a Domination game in Black Ops last night where I basically was the team. I'd get to the enemy flag, clear out the defenders by myself, take it by myself, and then defend it by myself. That isn't fun. It's annoying. But 90% of the matches I win are won that way. I've had a few KZ3 matches that were exactly that, too. Too much fearsomepirate doing everything with little assistance while he can see half his team is camping in far corners of the map.
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