I think the KZ3 cutscenes can be skipped. The loading is fast, like 5 seconds or less. After that pressing X will skip the scene.
Played some split-screen campaign with my friend today.
He were going to borrow the game, so he said he would see the cutscenes later, I noticed that when I pressed Start button it sometimes took a few times, 5-6 seconds, until I got the option to Skip the cutscene..:-/
So I guess it depends on what it loads in the background, it looked like you can skip the cutscenes as soon as it has loaded the assets.
I've never understood why people want to skip cutscenes during their first playthrough tough, that's just crazy. :-/
Alot of the reviewers made comments on skipping the cutscenes, mostly because alot of them were taking shots at the story and like gamespot making it sound like the real time and pre-recorded character models had different quality instead of different camera tech-view points like fish-eye view that is very subtle.
Honestly I would have highly preferred that GG would have kept the loading screens similar to Killzone 2, I actually miss them and did not mind them at all since hello these consoles are disc based not cartridge based.
I really don't know if there were some cry-baby critics trying to demoralize GG on the loading screens/times its crazy specially if you have played Halo Reach installed on a HDD and loading times are still long.
The story however, I tried to hate it like the reviewers kept insisting however I welcomed the fact that we got to see more of the Helghast and what they were up to, thinking or planning. I mean if we used this logic of not needing to see the Helghast leaders then those same reviewers should try making the same remarks about all of the Evil Empire scenes in Star Wars compared to how in Ep 1 they refused to show alot of the Sith stuff.
I also thought about the story alot, because imho I started to like alot certain characters like Orlock (even Visari in KZ2) but what happens in the story always becomes something of a... well I think U.S.Americans are too used to "Disney/G.I. Joe 80s" cartoon endings or looking at history with black and white glasses.
The end it self is unexpected and at first made me think... too much about bad stuff but I saw it again and noticed how it is a public commentary on even realistic events and how other higher praised games take these things for granted specially when they take place on Earth.
What I kept thinking about was the story of Mobile Suit Gundam 1979 anime series and how that ended and how it set up what was to follow and how no matter how hard you tried, that old series had more events (side stories possibilites) within the storyline.
I actually understood Rico Velasquez's motivations in KZ 2 and 3 and why he and others needed to use fould language, I just did not understand why critics complained about foul language in an industry that is trying to get other media to take it seriously.
After all the setting or theater is war, where men and women have no choice but to use weapons against each other and the psychological side effects of constantly blowing some other human or creature's brains open and other details like being behind that weapon and feeling invicible when you are not.
I mean I just cannot expect some 14 year old to watch a movie like Full Metal Jacket or even Band of Brothers/The Pacific without an adult who is somewhat educated to provide comentary and morals, thats why those movies have that Restricted rating and that should be the same or similar for the Mature rating on videogames, basically some sub-17 year old should not be playing it and if a 17+ year old gets offended at the foul language then that really is too bad because War no matter what is not some Disney movie with rosy glasses.
Just finished the campaign ! What an exhiliriating ride ! I wonder anyone can match the whole "Take down the Mawler" set of levels
! That was wizardy at work ! Too many polygons, too much beauty. The game felt more like KZ2 from the Mobile factory onwards, before that it felt different. And a strange decision to keep so many ammo crates around ! I was always stocked up on either the Bolt Gun(most awesome weapon) or the arc cannon. I was way too overpowered all the time !
But what a strange end! "Jesus! How many people were down there!" and it ends
! Could have ended with a proper cutscene which feels like end of an adventure or something. KZ2 was better with "The madness begins!" by Visari.
Still, only if I could take screenshots in this game
! The Stalh Labs and the Space Station puts the whole Mass Effect 2's space visuals to shame !
Yeah the whole Mawler take down was beyond awesome, it brought back memories of playing Sega's GunBlade NY arcade game only much more complex.
Also the Space Station/Elevator was amazing when losing the gravity, it completely destroyed the graphics/physics of Crysis 1 in the zero G stages even in high quality mode and my mind explodes at the thought of had Sony delayed the PS3 by three years and had a 45nm CellBE and 55nm Nvidia G92b GPU instead of what we got, but reguardless now that next consoles are after 2014 I would love to see whats GG next move..
One thing of the few things (I can think of many though) that I can critisize on Killzone 3 is the same thing on Killzone 2, I wanted to fight more Heavys and not just one or maybe two at the same time, I would have liked to have seen four heavies that needed to be killed in the same arena and forced you to change your strategy like the Radec fight.