[PS3] Killzone 3 game discussion

Just finished the campaign ! What an exhiliriating ride ! I wonder anyone can match the whole "Take down the Mawler" set of levels :D ! That was wizardy at work ! Too many polygons, too much beauty. The game felt more like KZ2 from the Mobile factory onwards, before that it felt different. And a strange decision to keep so many ammo crates around ! I was always stocked up on either the Bolt Gun(most awesome weapon) or the arc cannon. I was way too overpowered all the time !

But what a strange end! "Jesus! How many people were down there!" and it ends :oops: ! Could have ended with a proper cutscene which feels like end of an adventure or something. KZ2 was better with "The madness begins!" by Visari.

Still, only if I could take screenshots in this game :p ! The Stalh Labs and the Space Station puts the whole Mass Effect 2's space visuals to shame ! :devilish:
 
Just finished the campaign ! What an exhiliriating ride ! I wonder anyone can match the whole "Take down the Mawler" set of levels :D ! That was wizardy at work ! Too many polygons, too much beauty. The game felt more like KZ2 from the Mobile factory onwards, before that it felt different. And a strange decision to keep so many ammo crates around ! I was always stocked up on either the Bolt Gun(most awesome weapon) or the arc cannon. I was way too overpowered all the time !

But what a strange end! "Jesus! How many people were down there!" and it ends :oops: ! Could have ended with a proper cutscene which feels like end of an adventure or something. KZ2 was better with "The madness begins!" by Visari.

Still, only if I could take screenshots in this game :p ! The Stalh Labs and the Space Station puts the whole Mass Effect 2's space visuals to shame ! :devilish:
Pretty much how I felt too. Also you would think after all those cutscenes they did during the game, they should at least do a lengthy one for the ending ey, it sorta just ended so abruptly.
Stalh's lab is imo the best use of deferred lighting in any game that I've seen so far, it's really something different.
 
Might depend on the cut-scene too as I was able to skip some but not others. Or maybe it's just because it was my first run through the game.

Played some split-screen campaign with my friend today.
He were going to borrow the game, so he said he would see the cutscenes later, I noticed that when I pressed Start button it sometimes took a few times, 5-6 seconds, until I got the option to Skip the cutscene..:-/

So I guess it depends on what it loads in the background, it looked like you can skip the cutscenes as soon as it has loaded the assets. :)
I've never understood why people want to skip cutscenes during their first playthrough tough, that's just crazy. :-/
 
I think the KZ3 cutscenes can be skipped. The loading is fast, like 5 seconds or less. After that pressing X will skip the scene.

Played some split-screen campaign with my friend today.
He were going to borrow the game, so he said he would see the cutscenes later, I noticed that when I pressed Start button it sometimes took a few times, 5-6 seconds, until I got the option to Skip the cutscene..:-/

So I guess it depends on what it loads in the background, it looked like you can skip the cutscenes as soon as it has loaded the assets. :)
I've never understood why people want to skip cutscenes during their first playthrough tough, that's just crazy. :-/

Alot of the reviewers made comments on skipping the cutscenes, mostly because alot of them were taking shots at the story and like gamespot making it sound like the real time and pre-recorded character models had different quality instead of different camera tech-view points like fish-eye view that is very subtle.

Honestly I would have highly preferred that GG would have kept the loading screens similar to Killzone 2, I actually miss them and did not mind them at all since hello these consoles are disc based not cartridge based.

I really don't know if there were some cry-baby critics trying to demoralize GG on the loading screens/times its crazy specially if you have played Halo Reach installed on a HDD and loading times are still long.

The story however, I tried to hate it like the reviewers kept insisting however I welcomed the fact that we got to see more of the Helghast and what they were up to, thinking or planning. I mean if we used this logic of not needing to see the Helghast leaders then those same reviewers should try making the same remarks about all of the Evil Empire scenes in Star Wars compared to how in Ep 1 they refused to show alot of the Sith stuff.

I also thought about the story alot, because imho I started to like alot certain characters like Orlock (even Visari in KZ2) but what happens in the story always becomes something of a... well I think U.S.Americans are too used to "Disney/G.I. Joe 80s" cartoon endings or looking at history with black and white glasses.

The end it self is unexpected and at first made me think... too much about bad stuff but I saw it again and noticed how it is a public commentary on even realistic events and how other higher praised games take these things for granted specially when they take place on Earth.

What I kept thinking about was the story of Mobile Suit Gundam 1979 anime series and how that ended and how it set up what was to follow and how no matter how hard you tried, that old series had more events (side stories possibilites) within the storyline.

I actually understood Rico Velasquez's motivations in KZ 2 and 3 and why he and others needed to use fould language, I just did not understand why critics complained about foul language in an industry that is trying to get other media to take it seriously.

After all the setting or theater is war, where men and women have no choice but to use weapons against each other and the psychological side effects of constantly blowing some other human or creature's brains open and other details like being behind that weapon and feeling invicible when you are not.

I mean I just cannot expect some 14 year old to watch a movie like Full Metal Jacket or even Band of Brothers/The Pacific without an adult who is somewhat educated to provide comentary and morals, thats why those movies have that Restricted rating and that should be the same or similar for the Mature rating on videogames, basically some sub-17 year old should not be playing it and if a 17+ year old gets offended at the foul language then that really is too bad because War no matter what is not some Disney movie with rosy glasses.

Just finished the campaign ! What an exhiliriating ride ! I wonder anyone can match the whole "Take down the Mawler" set of levels :D ! That was wizardy at work ! Too many polygons, too much beauty. The game felt more like KZ2 from the Mobile factory onwards, before that it felt different. And a strange decision to keep so many ammo crates around ! I was always stocked up on either the Bolt Gun(most awesome weapon) or the arc cannon. I was way too overpowered all the time !

But what a strange end! "Jesus! How many people were down there!" and it ends :oops: ! Could have ended with a proper cutscene which feels like end of an adventure or something. KZ2 was better with "The madness begins!" by Visari.

Still, only if I could take screenshots in this game :p ! The Stalh Labs and the Space Station puts the whole Mass Effect 2's space visuals to shame ! :devilish:

Yeah the whole Mawler take down was beyond awesome, it brought back memories of playing Sega's GunBlade NY arcade game only much more complex.

Also the Space Station/Elevator was amazing when losing the gravity, it completely destroyed the graphics/physics of Crysis 1 in the zero G stages even in high quality mode and my mind explodes at the thought of had Sony delayed the PS3 by three years and had a 45nm CellBE and 55nm Nvidia G92b GPU instead of what we got, but reguardless now that next consoles are after 2014 I would love to see whats GG next move..

One thing of the few things (I can think of many though) that I can critisize on Killzone 3 is the same thing on Killzone 2, I wanted to fight more Heavys and not just one or maybe two at the same time, I would have liked to have seen four heavies that needed to be killed in the same arena and forced you to change your strategy like the Radec fight.
 
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Played some split-screen campaign with my friend today.
He were going to borrow the game, so he said he would see the cutscenes later, I noticed that when I pressed Start button it sometimes took a few times, 5-6 seconds, until I got the option to Skip the cutscene..:-/

So I guess it depends on what it loads in the background, it looked like you can skip the cutscenes as soon as it has loaded the assets. :)
I've never understood why people want to skip cutscenes during their first playthrough tough, that's just crazy. :-/

Yeah, I replayed it to try it out. :)

I just wanted to skip the cut-scenes because I didn't know much about the story from even KZ2, so I just wanted to get straight to the action (and well, to the latter part of the game).
 
Played some split-screen campaign with my friend today.
He were going to borrow the game, so he said he would see the cutscenes later, I noticed that when I pressed Start button it sometimes took a few times, 5-6 seconds, until I got the option to Skip the cutscene..:-/

So I guess it depends on what it loads in the background, it looked like you can skip the cutscenes as soon as it has loaded the assets. :)
I've never understood why people want to skip cutscenes during their first playthrough tough, that's just crazy. :-/

Yeah, I replayed it to try it out. :)

I just wanted to skip some of the cut-scenes because a few of them just seemed unnecessary filler, so I just wanted to get straight to the action (and well, to the latter part of the game).
 
Patch 1.10 released:
http://www.killzone.com/kz3/en_US/blog/news/2011-06-15_patch-110.html

Patch 1.10 is here! This version introduces a large number of fixes and new features based on your feedback. Please consult the patch list below to see what's changed. Patch 1.10 will be released today for SCEE and SCEA territories, with SCEJ following soon.

NEW FEATURES

Custom Games, Part 2. Additional information can be found at the bottom of the article, but it will include: choosing abilities, weapons and careers, as well as toggling functionality such as ribbons, skills and explosives.

Squad Only Chat. This is still an experimental feature and may not always function as expected.

Playing Audio/Music from your PS3 during MP games.

Marksman Improvements:
Cloak rippling effect has been increased.
Cloak now ripples with increased intensity when firing non silenced weapons.
Transition from uncloaked to cloaked has been extended.
A cloak fade transition between moving and not-moving has been introduced (player no longer snaps out of view).

Distance Indicator for off-screen medics.

Matchmaking. We will now make players switch faction automatically at the end of a round if teams are unbalanced. Note that this will only affect players that are not in a squad or that have sent an invite to create a squad, and that it will not happen at all in Clan games or Custom Games.

You can now only submit another grief report for the same person if at least 7 minutes have elapsed since the previous one.

BUG FIXES

Single Player Campaign
Icy Incursion/Providence Bay: Cutscene between last two sections has overlapping audio.

Botzone
Stahl Arms: Fixed Helghast Bots running into the ISA basecamp to get killed by base turrets.

User Interface
Silent Footsteps icon skill now displays properly.
Updated invitation messages for squad invites.
Clans: Tournament boards for ‘All Time’ now update properly.
Player's PSN ID is shown in the lobby instead of the PS3 console's user name.
Fixed the Statistics screen – progression bars update properly now.
Implemented a minimum match count (15 matches) for Clans to enter the Leaderboard.

Multiplayer
Improved performance on Salamun Market.
Fixed an issue where a squad invite would send players to the wrong squad.
Clans: Fixed a crash upon entering a clan match and immediately quitting the match.
When entitled to the "3 unlock points" bonus multiple times you'll now receive all those unlock points at once instead of only 3 each time you log in.
Exoskeletons no longer look broken after repairing them and getting in.
Some audio fixes for Brutal Melee.
Fixed several graphical glitches.
Fixed several collision issues and spots where players were able to escape the bounds of the map – in Kaznan Jungle, Pyrrhus Crater, Akmir Snowdrift, Bilgarsk Boulevard, MAWLR Graveyard and Bloodgracht.
Akmir Snowdrift: Fixed issues where ISA members were able to reach the Helghast basecamp and also reach the second objective area, during the first round of Operations.
MAWLR Graveyard: Fixed an issue where ISA sentry drones would crash en route to the spawn location.
Stahl Arms: Altered the boundaries for the western capture point to make them more realistic.
The Junkyard: Fixed a couple of ammo crates that were unreachable from certain sides.
Frozen Dam: Fixed the issue of ISA players being able to deliver the speaker through the floor by jumping on top of an ammo crate.

CUSTOM GAMES DESCRIPTION

Missions
Warzone Mission Timers can now be altered. Added times varying from 4 to 60 minutes for missions.
Guerrilla Warfare received additional options to the Kill Count: 10, 25, 75, 100 and 200 kills.
Scavenge and Retrieve were removed from the Warzone game mode list, as it is not playable in Warzone.

Unlocks
This is a new field where you can choose options for Unlocks. The three options are:
As Unlocked (Default): This will take the career unlocks you've earned online and give you access to them in the custom games.
Lock All: Nothing is unlocked, simulating what a player would see if they started the game at Rank 1 with no unlock points.
Unlock All: Everything is unlocked, as it is in Botzone.
Custom Unlocks: Configure Unlocks the way you want them.

Careers
By default all careers are ‘ON’. You can turn every career ‘ON’ or ‘OFF’ that, but one career must be selectable at all times.

Settings
Other game settings can be configures here. Options available to you are:
Primary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons.
Secondary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
Primary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities.
Secondary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
Explosives: Choose between All Explosives/Grenades Only /Prox. Mines Only/None.
Friendly Fire: Choose ON or OFF.
Skills: Choose ON or OFF.
Ribbons: Choose ON or OFF.
Melee: Choose ON or OFF. This can turn off all forms of Melee, including Brutal Melee and Rifle Butts.

Enhanced Mission Settings
Each mission mode in Warzone has an additional setting to configure:
Assassination – Survive Time: This will add 2, 3, 4 and 5 minutes.
Search and Retrieve – Speaker Returns: This will allow for additional or less returns (1, 2, 4 and 5 returns).
Search and Destroy – Diffuse-Place Explosive Time: This will allow for a modifier to adjust the time (half time, double time, triple time).
Bodycount – Kill Count in Warzone: This will allow for additional kills (50, 75, 100 or 200).
Capture and Hold – Capture Points: This will allow for more or less points needed to win.
 
It means enemy can't hear your footstep in-game. Probably more useful for invisible Marksman. I don't use it, but sometimes if the map is heavily camped, I will listen more intently for footsteps around me.
 
It means enemy can't hear your footstep in-game. Probably more useful for invisible Marksman. I don't use it, but sometimes if the map is heavily camped, I will listen more intently for footsteps around me.

Umm... but the ribbon used to pop up on my screen while i was playing. I never activated anything :???:!
 
I googled. The net says the "Silent Footstep" ribbon does not exist. It's a bug.

It should be a secondary ability. You get to choose it before spawn.
 
These DLC maps are looking so hot, almost better than some of the SP levels:) I hope GG would do an expansion to the campaign.
 
Move provides a different SP experience but the MP is much more fun than SP ! :p

I rank it closely behind MAG. And I :love: :love: MAG.
 
played my first online round today after the beta...seems to be fun?!
future will tell if I can spare some BF BC2 MP time to play this online...
 
It means enemy can't hear your footstep in-game. Probably more useful for invisible Marksman. I don't use it, but sometimes if the map is heavily camped, I will listen more intently for footsteps around me.

Not very useful for marksman. More useful for people that play run and gun, as enemies dont hear you come.
 
played my first online round today after the beta...seems to be fun?!
future will tell if I can spare some BF BC2 MP time to play this online...

You'll need to sink in enough time to learn the maps and formulate personal tactics for your favorite classes though. ;-)


Not very useful for marksman. More useful for people that play run and gun, as enemies dont hear you come.

Yes. I only listen for campers' footsteps. :p
If someone play run and gun, he would most likely be too quick for me to catch any sound.
 
These DLC videos look so cool ! Too bad I played the SP on a friends copy and I am not really convinced to get the game just for MP.
But then I did buy the DLC for KZ2 but never played it much online as There were never enough people in the DLC maps. Thank God KZ2 let me play those maaps in Botzone.
 
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