Agreed. Even the comment about KZ2 multiplayer, controller lag was patched in KZ2 MP, and I don't remember that KZ3 and KZ2 were that different afterwards?
I'd play another Killzone with Move in a heartbeat, where I'm not all that interested in anything else. I actually don't know that I'd even be interested in Killzone on the Vita, unless perhaps they make reallly good use of the tilt sensors there too as an option (certainly seems viable after seeing Uncharted).
Killzone 3 with Move was just so good. I think it's almost criminal that Move support isn't a basic requirement for any shooter.
Calm down here: the patch not reverse so much the lag controls situation so drastically & I have kz2 to confirm of what I'm talking about: KZ3 multiplayer trials it's in an another universe in terms of lag controls, said otherwise to me probably means that you need to replay both at the same time too see of what I'm talking about. About KZ3 SP, I could wrong but honestly the demo don't appeal me so much to give even a chance to it& the impression about the simply vision of walkthroughs, call me hypocrite, don't change my feeling about it, sorry. I don't tries to say it's a bad game, but KZ2 to me appears an other level in terms of artistic design & gameplay.
Perhaps you should you know... actually play KZ3 before forming an opinion on the game.
You're not really qualified to say, "KZ3 SP it's a mixed bug of COD/Halo/BC style", unless you've really played the game.
For your info. KZ3 is actually nothing like those other games you mentioned. It's def different to KZ2, and although some stylistic elements did take a step backwards, KZ3 is still also a very unique game in its own right. Plus, if you play the entire game with Move, it's completely unlike any other shooter out there ever a one of a kind experience that should be celebrated for its achievements, and not simply pigeon-holed unfairly as a COD-clone by people who never really played the game.
I don't think such comments are at all constructive. I feel that if Guerilla were to listen to the press' and fans' prognosis of KZ3, they'd simply make a KZ4 that was an abomination and even worse than both KZ2 & 3. I heard very few that can actually articulate well what was really wrong with KZ3, very few that could see past the silly generalisations and see the game for what it was actually trying to do.
KZ3 fixed a lot of what was wrong with KZ2, unfortunately it also introduced further changes that brought the whole experience down, either because of poor execution (i.e. the introduction of a proper narrative - in that KZ2 didn't really have much of one), or simply changes for the sake of appeasing a vocal minority that complained over the previous game unfairly (i.e. lack of colour, changes to MP - as with KZ2 the priniciple criticism was "it doesn't play like COD"). It's quite sad really... I just wish the dev would have held to their own original vision for the franchise and continued with KZ3 as effectively "KZ2 with fixed controller lag". I can't help but think that the end result of KZ3 was partly a result of publisher pressure, as the entire package felt a slight undercooked, dispite being a brilliant and enjoyable game for me. I just feel as though a focus on nonesense features like 3D and local co-op (which isn't all that bad), should have been further down the list of priorities, well beneath "and overall gameplay and narrative polish" and "online co-op" (which should have been in since the first game).
Sorry for my bad quoting, I'm reply here; probably you are right to call me unqualified to express a constructive opinion but your post seem confirm what I suppose about KZ3, (COD a part) so I don't think to have missed so much the point.
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