Short InFamous trailer revealed at Spike TV tonight:
http://www.gametrailers.com/player/36317.html
Shows lightning bolts, kinetic punches and free roaming. I guess they are going to show more tomorrow.
[gt]36317[/gt]
EDIT: Q&A from IGN: http://ps3.ign.com/articles/889/889368p1.html
Didn't know what the game is about. Now I do.
The destructible game world should be a draw for some.
http://www.gametrailers.com/player/36317.html
Shows lightning bolts, kinetic punches and free roaming. I guess they are going to show more tomorrow.
[gt]36317[/gt]
EDIT: Q&A from IGN: http://ps3.ign.com/articles/889/889368p1.html
Didn't know what the game is about. Now I do.
The destructible game world should be a draw for some.
Nate Fox: A good way to think of it is Cole is developing command of electricity. He's not an intrinsic source of energy, but he's able to manipulate it quite effectively.
IGN: Given that this is essentially a superhero game, does that mean that we're going to see some over-the-top boss battles?
Nate Fox: Enthusiastically YES! We think having incredible villains is core to this genre. …and that's all I can say for now.
IGN: How does movement play into the overall mechanics? How easy is it to leap around from wall to rooftop to light post?
Nate Fox: Pre-blast, Cole's passion was urban exploring. He's got excellent climbing and athletic skills; climbing up a face of a building, leaping across rooftops, and jumping from a light post to the elevated train tracks are all things Cole can effortlessly execute. We've worked really hard to try to make the climbing and movements all feel great, and we're excited with where we are.
IGN: How immersive and full is the world? Will you see people going about their business, like you might in Grand Theft Auto?
Nate Fox: We have a team of guys who are working on that specific area! It's not just "going about their business" to add flavor for flavors sake though. The entire city is built up from objects the citizens can use and interact with. When you enter new areas of the city, the civilians are unhappy and desperate – you'll find them digging through trash, sleeping on the streets. As the tide turns in the city, their behaviors will all change. This all is one of the most important and visible parts of making you feel heroic or villainous.
IGN: How destructible is the city?
Nate Fox: When you get done fighting in the street it'll often look as if a tornado has torn through the place --it's very satisfying. But really the city is more than just destructible... it's completely wired for electricity and conduction. It's also completely climbable and useful for combat.