DUALDISASTER said:
that 500 million poly count for the 360...isn't that with the 360's gpu rendering poly's with no textures or pixels?
nope. not from what most of us have read.
the 500 million polygon count of the Xenon's (Xbox 360's) GPU ( theXenos) goes all the way back to mid 2004. when tech info first came out. it's the triangle setup limit.
X360's 500M polygons/sec is with textured polygons, most likely with all features on (an old-school term) and with "non trival shaders" meaning probably, decent amounts of pixel-shading going on, I would think.
the Xbox360's Xenos GPU, if using ALL of its 48 shader ALUs simply for geometry transforms, could theoretically hit
6 BILLION vertices / polygons per second.
or I suppose if you want to count 1 vert, as 1/3 of a polygon, then 2 Billion polygons/sec.
that's raw computational performance. not what could be displayed on screen.
anyway, the Xbox 360's Xenos GPU is more likely to hit 500 million pixel-filled, textured, pixel-shaded polygons/sec with features on, than Xbox1 hitting ~116 million polygons/sec with its 233 MHz NV2A GPU.
now one or more of Beyond3D's
real techheads can point out where i screwed up