Though I agree wholeheartedly from a game perspective, what about non-gaming functions? This data suggests PS3 has 256 MB for 'Linux' work. For photo or video editing, working in the GDDR isn't an option it seems, and that RAM will be all but redundant for such tasks ???. Which wouldn't be surprising, as these extra applications are something of an afterthought I think, rather than the machine being purposefully designed for them.Fafalada said:If you are so starved for CPU XDR bandwith that you can't share it at all, you have bigger problems then trying to assist GPU IMO.
But I disgress. Anyway looking at GDDR to aleviate XDR bandwith seems to be upside down perspective on things to me.
Also I still don't get where the 16 MB connection is coming from. Did they just solder a bit of copper wire from pin to pin?! How is that handled over the existing Buses? A tiddly little share of the command processor on RSX? Wouldn't a shared memory channel be 4 GB/s up and down shared, rather than 4 GB down, 0.016 GB up?