Mintmaster
Veteran
Texturing is not really "sustained bandwidth-intensive" really, especially for compressed textures. XDR texturing will be used and I believe it will help performance, but not by a huge margin, and not all the time. The bigger issue is finding room for your textures in XDR.predicate said:The reason I'm 'ignoring' the XDR access from RSX is that I thought it had been agreed that the latency is way too high for you to use it for a sustained bandwidth-intensive purpose like texturing?
Latency is high, but sometimes your pixel shader is more amenable to texture latency (esp. when it has only a few registers). It would be harder to use it for the Z or colour buffer while not degrading performance.
I agree with you, Titanio. predicate, I think it's a case of seeing things you want to see. I remember hearing people saying PS3 will have more geometry and XB360 will have more textures. I don't see why this discrepancy would exist.Titanio said:I don't see a problem with 'texture resolution' in PS3 games either, for that matter.