Best western RPG in a long time. Love the desolate, nearly survival-horrorish atmosphere. Reminds me of Dungeon Master but with a much more modern structure.
Combat is very rhythm/cooldown based and is balanced quite well. Stamina depletes fast while fighting, so you only have three or four light strikes before you have to retreat for a bit. You can do heavy attacks if you think you can risk a longer setup time and more exposure. Blocking redirects damage taken to stamina and at the same time almost completely halts stamina recharge, which makes blocking strategic and turtling impossible. Counterattacks/"ripostes" are risky but very effective.
They made it depend on player skill more than on stats, too. You can be 30 hours in and still get killed in four or five hits by your regular starting-area enemies. Very challenging but rewarding game.
I also love the area designs. They seem so natural, not designed for a game in any obvious way, if that makes any sense.
Western? It was developed by From Software!
Yes. It's a genre.I thought that was odd to, but I'm guessing he's referring to the play style and not the country of origin.
... What really sets the game apart from most others, however, is its staggering difficulty. Was Persona a bit tricky for you? Did Ninja Gaiden 2 seem cheap and unfair? You ain't seen nothing yet. You could take Metallica, Iron Maiden, and Megadeth, cram them all together in a possessed blender, and the result would not be as brutal as Demon's Souls.
I'll put it simply: You will die. A lot. Then, you will die some more. Every time you die, all of the souls you gathered will be lost in a bloodstain at the point of your death. If you die again before you make it back to that point, they are lost forever. Enemies can kill you in just a few hits, and they will often gang up on you, sneak up and jump you from behind, or snipe you with arrows and firebombs. Your character is not exactly Ryu Hayabusa either. If you take a typical hack-and-slash approach to combat, you will die hilariously fast. Every dash, every evasive move, every swing of your sword takes stamina, which needs time to recover. Block for too long and your guard will be shattered, at which point you will likely get impaled and killed. When you die in human form, you come back as a spirit with only half of your max HP. Dying in a game normally evidences that something was too difficult for you, and this game responds by making things MORE difficult. All saving is done automatically by the game, and portals back to the nexus world (the game's safe zone and hub for stat boosting and shopping) are few and far between. The game auto saves when you die, and it does it fast too. I tried pulling the plug on my PS3 right after getting shanked by a zombie, and it STILL saved. Oh, and every time you die, all the enemies respawn.
where in the beginning difficulty level was simply awful, but after gaining some experience, collecting better weapons and armours everything went back to normal
Particularly the online co-op is executed in an original if flawed way. Interaction with other players is usually passive. You will see ghost-like shadows of other players who are in your current stage. You can also read and leave messages on the ground. Sometimes these are very helpful, like "watch out on your left!" If someone gives a thumbs-up to your message, you get your health back, so be generous and praise others regularly. You will also see bloodstains, which show where other players have died. Touch the stain and a silhouette will actually show that player's death. This may not be a good way to inspire confidence though; many times the silhouette mime shows the player walk into the next room and just fall over dead. "Hmm, maybe I shouldn't go that way..." I would think to myself.
You can summon other players into your game to help clear stages and bosses if you have a physical body. If you are in soul form, you can be summoned into other games, and if you manage to help someone defeat a boss, you get your body back. There is also a fantastic PvP system where you can invade other worlds, stalk another player as a black phantom, and then murder them to take their body and get your own physical form back. Let me tell you, it is nerve-racking when someone invades your game because if they are any good, they'll come after you when you least expect it. If it freaks you out too much, the game is playable offline, though without other players' messages, bloodstains, and co-op for bosses, the difficulty only goes up.
What exactly does Royal class do ?
Yesterday I got summoned by the game to be the level 3 boss. That's just an insanely cool idea if you ask me. I didn't even got to fight the player, though. I guess the Mindflayer before the boss room took care of him instead.
It's not all stylistic choice. The game enforces that behaviour with its stamina mechanic. Attacking or rolling takes a chunk of stamina each time. Blocking (nearly) halts your stamina recharge. Running out of stamina makes you vulnerable, you take damage even if you block and you stagger.I can see the player retreating and pacing the battle deliberately (Got to keep your cool !).
How come you decided to have these Twitter and paste style messages? Why didn’t you let people freely write messages?
First, it was easier to implement since we didn’t need to implement a profanity filter. If we made a freeform messaging system it would turn it into a large chat, which detracts from the feel of the world.
What do you think about the helpful Black Phantoms that altruistically help other players?
System-wise we know you can do it. You can invade other people’s worlds as a black phantom and help them out. We left that in the hands of the players to decide their own path. Overall, it worked out in the game’s benefit.
But, there are sneaky players that come in as Black Phantoms. At first, they seem like they’re helping out, but later they may backstab you.