Auto-lockon would spoil the element of surprise
Which level are you in now ?
There are cases where enemies disguise themselves as part of the landscape. You will need to scan the environment intently like in a horror movie, or use lock-on to identify hidden enemies when you suspect foul play. Occasionally I would use my bow's FPS view and zoom into the distance to scout my route. The level is full of danger in some places, the game forces you to take care of yourself with simple but adequate tools. Auto lock-on would have dumbed down your senses. It won't be as engrossing. Might get yourself killed by cheap traps too. If you play the game as intended, you will see the lurking dangers (Again: blood stains, player messages, hole in the ground, or partially hidden monsters).
Secondly, when lock-on is enabled, the game centers the screen based on the reticule. This will help you tremendously when fighting fast enemies (e.g., fighting Black Phantoms). Auto-lockon would mean you lose control when you approach every enemy.
With the current setup, the game gives the player full control of the camera, and also control over whether you want tracking lock-on or not. It is more versatile than "auto-cruise" like feature. Note that you don't need lock-on to kill an enemy.
At the beginning you will roll more with lock-on enabled, because it helps you to circle strafe weak/regular enemies. Sometimes when fighting strong enemies, you want to roll without lock-on (RUN !!!). If you think toggling lock-on is too hard, then the better technique is to lure enemies out of their hiding places and take them one by one on safe ground.
My advice is to get a bow asap. It will simplify the game greatly because you can lure and hurt monsters at the same time at a safe distance. Or use the soul fragments to attract enemies. You have all the tools you need, and they all work adequately. Just not powerful enough to dumb down your senses. Yes, it requires you to handle all the details but at the same time, your will pay attention to your every move (or risk dying more).
Once you have died in a level, the game becomes noticeably easier because you know where the danger are. Even with a half-health soul form, the player should be able to clear old enemies relatively quickly and grab their loot.
I cleared the pretty difficult 5-2 last night. Got chased by giant enemies across poisonous swamp that dampens your movement (like those nightmares where you can't run because your feet are weighted down). It's pretty terrifying but once you know the lingering danger, there are enough tools to help you complete the level (Think hard and play smart -- Convenient combat feature is not the only answer to great gaming)
Which level are you in now ?
There are cases where enemies disguise themselves as part of the landscape. You will need to scan the environment intently like in a horror movie, or use lock-on to identify hidden enemies when you suspect foul play. Occasionally I would use my bow's FPS view and zoom into the distance to scout my route. The level is full of danger in some places, the game forces you to take care of yourself with simple but adequate tools. Auto lock-on would have dumbed down your senses. It won't be as engrossing. Might get yourself killed by cheap traps too. If you play the game as intended, you will see the lurking dangers (Again: blood stains, player messages, hole in the ground, or partially hidden monsters).
Secondly, when lock-on is enabled, the game centers the screen based on the reticule. This will help you tremendously when fighting fast enemies (e.g., fighting Black Phantoms). Auto-lockon would mean you lose control when you approach every enemy.
With the current setup, the game gives the player full control of the camera, and also control over whether you want tracking lock-on or not. It is more versatile than "auto-cruise" like feature. Note that you don't need lock-on to kill an enemy.
At the beginning you will roll more with lock-on enabled, because it helps you to circle strafe weak/regular enemies. Sometimes when fighting strong enemies, you want to roll without lock-on (RUN !!!). If you think toggling lock-on is too hard, then the better technique is to lure enemies out of their hiding places and take them one by one on safe ground.
My advice is to get a bow asap. It will simplify the game greatly because you can lure and hurt monsters at the same time at a safe distance. Or use the soul fragments to attract enemies. You have all the tools you need, and they all work adequately. Just not powerful enough to dumb down your senses. Yes, it requires you to handle all the details but at the same time, your will pay attention to your every move (or risk dying more).
Once you have died in a level, the game becomes noticeably easier because you know where the danger are. Even with a half-health soul form, the player should be able to clear old enemies relatively quickly and grab their loot.
I cleared the pretty difficult 5-2 last night. Got chased by giant enemies across poisonous swamp that dampens your movement (like those nightmares where you can't run because your feet are weighted down). It's pretty terrifying but once you know the lingering danger, there are enough tools to help you complete the level (Think hard and play smart -- Convenient combat feature is not the only answer to great gaming)