Megadrive1988
Veteran
from the IGN article that Wunderchu linked to:
Conker:
yes I pretty much agree. even *if* PS3 was able to handle limited amounts / limited quality of ray tracing on modestly complex models & environments, I highly doubt ray tracing will be used in PS3 games. or that ray tracing will be the norm. PS3 won't be powerful enough to handle full on ray tracing on complex models and in complex environments. even if PS3 reached 6.2 Tflops and truly was 1,000x more powerful than PS2. I'll bet that even the supposed 16 Tflops Cell workstations won't be able to handle full highend true raytracing.
I would think that ray tracing and other similar types of rendering will not be feasible until at least Xbox3-PlayStation4-Gamecube3, and maybe not even then.
the only way I see ray tracing happening is if Sony, Nvidia, ATI and others scoop up some of these highly inovative teams that are working on realtime ray tracing with a tiny fraction of the transistor budget and clockspeed of modern highend CPUs & GPUs, and give these miracle workers a massive transistor & clockspeed budget.
colon:
Yeah, I think I know what you're talking about! the following may or may not be exactly it, but here:
http://groups-beta.google.com/group...playstation/msg/ab6ce16cab4b04d6?dmode=source
the Kutaragi quotes are from July 1998, and that is the single most ridiculous piece of hype from Sony, ever, regarding Playstation2, imho. -- It far, far eclipses the 'Toy Story graphics' hype that happened later in 1999 when PS2 technology was unvieled and the months after, mostly thanks to the media hype getting out of control and Sony's unwillingness to burst that bubble
here a few other links to basicly the same thing:
http://www.geocities.com/TimesSquare/Stadium/1023/psx2.html
http://www.megagames.com/ps2/ps2_gfx.shtml
edit: colon, you said interview. okay this is most likely it:
Early PlayStation 2 Rumblings
http://ps2.ign.com/articles/072/072965p1.html October 02, 1998
again, the same Kutaragi HYPE quotes about 'an end to the polygon' and 'film-like graphics quality'
November 17, 1999 - According to a news release on AsiaBizTech, Shin-ichi Okamoto said, "We are working to create the PlayStation3 game machine so it will have 1,000 times the performance of the PlayStation2." Okamota, senior vice president of the research and development division of Sony Computer Entertainment Inc., said this when he gave a keynote speech at the "Microcomputer System & Tool Fair '99" held at Tokyo Big Site from Nov. 10-12.
Conker:
And as for all the talk about Ray Tracing in that other tread...yeah, what ever. No chance of that happening until PlayStation 4, Xbox 3.
yes I pretty much agree. even *if* PS3 was able to handle limited amounts / limited quality of ray tracing on modestly complex models & environments, I highly doubt ray tracing will be used in PS3 games. or that ray tracing will be the norm. PS3 won't be powerful enough to handle full on ray tracing on complex models and in complex environments. even if PS3 reached 6.2 Tflops and truly was 1,000x more powerful than PS2. I'll bet that even the supposed 16 Tflops Cell workstations won't be able to handle full highend true raytracing.
I would think that ray tracing and other similar types of rendering will not be feasible until at least Xbox3-PlayStation4-Gamecube3, and maybe not even then.
the only way I see ray tracing happening is if Sony, Nvidia, ATI and others scoop up some of these highly inovative teams that are working on realtime ray tracing with a tiny fraction of the transistor budget and clockspeed of modern highend CPUs & GPUs, and give these miracle workers a massive transistor & clockspeed budget.
colon:
sony also said that ps2 would not render polygons, with heavy hinting that everything would be NURBS years before the ps2 launch. i wish i could find the interview...
Yeah, I think I know what you're talking about! the following may or may not be exactly it, but here:
http://groups-beta.google.com/group...playstation/msg/ab6ce16cab4b04d6?dmode=source
Will the PlayStation 2 be more powerful than Sega's Dreamcast?An article we wrote about two months ago said it best. "During an interview with engineering trade publication EE Times in July (1998), SCEA Chief Ken Kutaragi laid bare his feelings on conventional, polygon-centric architectures -- such as that proposed for Sega's forthcoming
Dreamcast console. 'Graphics-chip vendors in Silicon Valley today are all doing the same thing. They are obsessed with the polygon race. Their Research and Development goals are so near-sighted that they are only paying attention to gradual changes in graphics technologies that can be developed in lockstep with the short-term PC product-development cycle,' said Kutaragi.
Does this mean we can anticipate PlayStation 2 (or whatever it's eventually dubbed) to signal the dawn of a new era in visual quality? That appears to be the goal. According to Kutaragi, 'Today's videogame graphics look like computer graphics. Our goal is to achieve a film-like graphics quality that won't make viewers conscious of or annoyed by the fact that they are indeed looking at computer graphics.' And for that to happen, it will take a major re-thinking of how visuals are produced.
One which may very well mean and end to the polygon."
the Kutaragi quotes are from July 1998, and that is the single most ridiculous piece of hype from Sony, ever, regarding Playstation2, imho. -- It far, far eclipses the 'Toy Story graphics' hype that happened later in 1999 when PS2 technology was unvieled and the months after, mostly thanks to the media hype getting out of control and Sony's unwillingness to burst that bubble
here a few other links to basicly the same thing:
http://www.geocities.com/TimesSquare/Stadium/1023/psx2.html
http://www.megagames.com/ps2/ps2_gfx.shtml
edit: colon, you said interview. okay this is most likely it:
Early PlayStation 2 Rumblings
http://ps2.ign.com/articles/072/072965p1.html October 02, 1998
again, the same Kutaragi HYPE quotes about 'an end to the polygon' and 'film-like graphics quality'