PS2 the Bumpmap KING

vers said:
jvd said:
now if only they can get it to run at 30fps with no jaggies :D I'm just joking btw

my code is very fast
100000 polygon with normalmap ,no problem(60 fps)

So, it´s actually feasable in-game? So, does that mean the engine handles 6 mpps with bump mapping applied? Is it from an engine an actual game is using? Pretty impressive regardless, congrats.
 
Almasy said:
vers said:
jvd said:
now if only they can get it to run at 30fps with no jaggies :D I'm just joking btw

my code is very fast
100000 polygon with normalmap ,no problem(60 fps)

So, it´s actually feasable in-game? So, does that mean the engine handles 6 mpps with bump mapping applied? Is it from an engine an actual game is using? Pretty impressive regardless, congrats.

well considering he is only using a 100k in polygons and normal maps at 60fps and there is no ai and stuff i don't think its feasable at 6mpps . Mabye i haven't tried it. But i doubt it. Mabye on some stuff here and there. This is something that will wait for next gen before the performance hit isn't there. Even the xbox would take a huge hit with bump maps .
 
jvd said:
Almasy said:
vers said:
jvd said:
now if only they can get it to run at 30fps with no jaggies :D I'm just joking btw

my code is very fast
100000 polygon with normalmap ,no problem(60 fps)

So, it´s actually feasable in-game? So, does that mean the engine handles 6 mpps with bump mapping applied? Is it from an engine an actual game is using? Pretty impressive regardless, congrats.

well considering he is only using a 100k in polygons and normal maps at 60fps and there is no ai and stuff i don't think its feasable at 6mpps . Mabye i haven't tried it. But i doubt it. Mabye on some stuff here and there. This is something that will wait for next gen before the performance hit isn't there. Even the xbox would take a huge hit with bump maps .



my code run only on VU1

AI,animation,gamecode and.... run on vu0 and cpu core
 
vers said:
jvd said:
Almasy said:
vers said:
jvd said:
now if only they can get it to run at 30fps with no jaggies :D I'm just joking btw

my code is very fast
100000 polygon with normalmap ,no problem(60 fps)

So, it´s actually feasable in-game? So, does that mean the engine handles 6 mpps with bump mapping applied? Is it from an engine an actual game is using? Pretty impressive regardless, congrats.

well considering he is only using a 100k in polygons and normal maps at 60fps and there is no ai and stuff i don't think its feasable at 6mpps . Mabye i haven't tried it. But i doubt it. Mabye on some stuff here and there. This is something that will wait for next gen before the performance hit isn't there. Even the xbox would take a huge hit with bump maps .



my code run only on VU1

AI,animation,gamecode and.... run on vu0 and cpu core

okay didn't know that. Still te question lies can u run this in a game setting while having the game push over 5 million polygons per second ? or would u need to lower the amount of bump maping done ?
 
Whoa, that's really it... Can you make some more samples with more complex objects and better quality video (this video is encoded at just 15FPS)

Vers, are you by any chance one of the guys from the Hungarian demo scene?
 
jvd said:
vers said:
jvd said:
Almasy said:
vers said:
jvd said:
now if only they can get it to run at 30fps with no jaggies :D I'm just joking btw

my code is very fast
100000 polygon with normalmap ,no problem(60 fps)

So, it´s actually feasable in-game? So, does that mean the engine handles 6 mpps with bump mapping applied? Is it from an engine an actual game is using? Pretty impressive regardless, congrats.

well considering he is only using a 100k in polygons and normal maps at 60fps and there is no ai and stuff i don't think its feasable at 6mpps . Mabye i haven't tried it. But i doubt it. Mabye on some stuff here and there. This is something that will wait for next gen before the performance hit isn't there. Even the xbox would take a huge hit with bump maps .



my code run only on VU1

AI,animation,gamecode and.... run on vu0 and cpu core

okay didn't know that. Still te question lies can u run this in a game setting while having the game push over 5 million polygons per second ? or would u need to lower the amount of bump maping done ?



in game:

5000-40000 polygons with normalmap
+ 100000-500000 polygons without bump(far poly)
+5-10 MB texture upload
+AI,anim,gamecode,physics....
 
your still forgetting lighting and thats the number one thing that makes the doom 3 engine look so amazing
 
I was wondering I dont know the ps2 archetecture that well but does it even have hardware support for things like stencil shadowing? And if it does what kind of performance does it get doing it? And another question if it has support for it why hasn't anyone used it?
 
vrecan said:
I was wondering I dont know the ps2 archetecture that well but does it even have hardware support for things like stencil shadowing? And if it does what kind of performance does it get doing it? And another question if it has support for it why hasn't anyone used it?
In order of questions...
- No, you emulate it through color combiner.
- Very good.
- It's been used in many titles.
 
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