Shadows are seldom black in real life. Just look around you.Gubbi said:...
Well, unless monsters are semi transparent they should be black shouldn't they ?
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Shadows are seldom black in real life. Just look around you.Gubbi said:...
Well, unless monsters are semi transparent they should be black shouldn't they ?
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To the original post: I don't see why the statement is provocative. It's simply a statement of fact. The PS2 doesn't have the capabilities to run D3 satisfactory, end-of-story.
shadows are never black unless u somehow find a way to eliminate every other form of ambient light leaving one and only one light source AND create a vacuum so that the light frequency isnt disturbed.
Outside putting your monster into black void, I can't really think of ways to get black shadowsGubbi said:Well, unless monsters are semi transparent they should be black shouldn't they?
Actually it offers an explanation of the said 'fact' which is where it could steem controversy from.To the original post: I don't see why the statement is provocative. It's simply a statement of fact. The PS2 doesn't have the capabilities to run D3 satisfactory
You remember them reversed. D3 shadows are blocky (low poly), SH3 are not.Chap said:ANYWAY, IIRC, SH3 shadows look blocky
You might find that easier if you tried a few actual games instead of playing screenshots.I need more ingame proof that PS2 is hot with shadows. It has always been PS2 technically yeyeayeay
Bollocks. D3 has less aliasing than most other titles @ 640x480, simply because scenes has lower polygon count and hence less edge aliasing. pixels internal to tris are filtered.
There's a difference between engine and the game built on it though.no doubt, that the shadow effects in SH3 look very nice. but there are a few differences: only one light will cast a shadow
ANYWAY, go play D3 demo peeps. The way dynamic lights/shadows done is very cool.
You remember them reversed. D3 shadows are blocky (low poly), SH3 are not.
If the PS2 is really capable of handling the lights, and showdows of doom 3 ina first person shooter, then why haven't we seen or why is there a first person shooter in development, or any game for that matter that using light/shadows in a way similar to doom 3?
I kept telling you guys before, that gamecube isn't quite a powerfull as xbox with it's fixed T&L. Doom 3 actually pushes some high amounts of geometry, although we haven't seen the game running at it's highest detail level.
Fafalada said:Outside putting your monster into black void, I can't really think of ways to get black shadowsGubbi said:Well, unless monsters are semi transparent they should be black shouldn't they?
Well, unless monsters are semi transparent they should be black shouldn't they ?
Silent Hill 3 seems to use more than the single light-source ( flash-light ) and that is used, IMHO, to convey the effect of the light coming from the flash-light bouncing off the objects and illuminating other parts of the scene not directly hit from the flashlight.