Major difference there though is they price higher so never will be. Like Nintendo, they are happy with their niche with big margins rather than fighting over market share and needing to reach the lower tier consumers. Seems XB is thinking along those line regards their gaming, just wanting to get a highly profitable business and thinking the best way to do that is GP rather than consoles.Look at Apple after all these years they still aren't #1 in PC or Phone and no one would call them a failure.
I guess long term concern is what if MS leave the console space? Will Sony have it to itself, alongside whatever Nintendo are doing? What would that do the sector? Or will mobile manage to offer enough competition via TV streaming etc.?Maybe it's the console war mindset that is everyone's problem. Maybe it's fine that Xbox is 50% of PS and still ticking. If you're in NA or UK buy what your friends have. Otherwise buy a PS and stop whining about Xbox.
Im sort of in the mind set that it is inevitable with each coming generation. We either extend the life of existing consoles significantly, consoles break free of their cooling and price restrictions, or some new technology comes by that allows consoles to be smaller, cooler, and cheaper while producing better graphics.Sure, but I think what MS really wants is all those user to stream via mobile to TV without needing an Xbox. Or even on PS and Nintendo! If next gen, XB buyers think, "hang on, I can play the same games on my other devices and I don't need an XBox any more," then GP carries on but XB fizzles out.
On cloud gaming, one thing that has been interesting — you've watched us. Early on, we talked about Xbox Cloud as a way to get onto mobile gaming. And globally, there are a lot of people who play cloud gaming on mobile today. But in a place like the US, the way people use cloud primarily is on Xbox consoles. They use it to look at games and to browse games that they might want to download to play through Xbox Game Pass, or even purchase outright. That's sparked innovations that we didn't plan. When we watch what customers are doing, and listen to the feedback that they're giving us, we think about as other things we can do with Xbox Cloud, and for the Xbox console experience.
Yea this is an interesting intersection of the natural advantages of cloud mixed in with business model that this became the innovation for xcloud.Spencer had this to say on cloud gaming /console. Think you can read that in a doomist way for dedicated consoles or not, like most things.
"We have no plans to bring Xbox Game Pass to PlayStation or Nintendo." Xbox CEO Phil Spencer on console hardware, the future of Activision-Blizzard, and much more
In our exclusive interview with Microsoft Gaming CEO Phil Spencer, we got a glimpse of the future of Xbox, and Microsoft's evolving strategy going forward.www.windowscentral.com
We're also looking about what it means to stream PC games, we think that's an important part of our future in that space. I'm very bullish on where we can go with cloud, but it doesn't diminish the local run time experience that we want to have on Xbox consoles and Windows PCs. Every one of those games people want to stream, people also want to play locally. We have to build the tools for developers in order to build both.
Which will not please Steam or Nvidia, who compete in different ways. You may recall the original objections to the Microsoft Activision acquisition, where there were objections not only on the console space (from Sony and Nintendo), but also in the PC space. Amazon, Epic, Google (Stadia, RIP), Nvidia, and Valve were consulted.@iroboto MS are looking. It's been rumoured a few times that they will stream PC gamepass games, they have Windows 365 or whatever it's called and also said this to WinCental in the above interview.
CMA Summary of Provision Findings said:Microsoft has other business areas that are important to gaming. One is Xbox
Cloud Gaming, Microsoft’s current cloud gaming service, which is powered by custom Xbox Series X hardware. Another is Azure, a leading cloud platform (ie a network of data centres and cloud computing infrastructure) that offers a wide range of services across several industries, including gaming. Another is Windows, the leading PC OS. Many people play games on a PC rather than a console, and most of them use Windows OS. Because of its popularity, game developers generally make PC games that are designed and optimised for
Windows OS.
Valve sells custom Steam PC hardware with a custom Steam OS on a Steam store where they also sell Steam VR hardware and Steam games that are hosted on Steam servers.One body owning all the pieces? Yeah.. that's not good for competition in the PC space.
Valve doesn't own linux, nor the platform libraries (DirectX APIs), or SDK (VisualStudio) on which most of the games are developed. It's shocking how few games still have native linux/SteamOS support. Valve also not have a global server infrastructure like Azure, nor do they have infrastructure to stream games. Microsoft and Valve are miles apart in having the fundamental technology pieces.Valve sells custom Steam PC hardware with a custom Steam OS on a Steam store where they also sell Steam VR hardware and Steam games that are hosted on Steam servers.
It depends.Sure, but I think what MS really wants is all those user to stream via mobile to TV without needing an Xbox. Or even on PS and Nintendo! If next gen, XB buyers think, "hang on, I can play the same games on my other devices and I don't need an XBox any more," then GP carries on but XB fizzles out.
A cheap dedicated streaming box with first party controllers solves this.It depends.
Sony and Nintendo would want 30% of the monthly sub. So what is more expensive giving your competition 30% of a portion of your sub base every month or releasing new consoles ?
With the console you can make money on accessories , the console itself (after awhile at least) and non sub games from third parties. A game pass sub on a ps6 doesn't do that for them.
Does it though? First you wouldn't be able to buy a 3rd party game that MS doesn't support streaming for right? So there is a part of a revenue stream gone.A cheap dedicated streaming box with first party controllers solves this.
that or they hope after the next console generation they have enough pc penetration with game pass that it woud be viable to just have streaming and then local pc copies for the more core gamerI think MS has at least one more generation of console hardware in them. They are betting that cloud will work itself out by 2035 and then no need for local hardware anymore. It might take longer. Their long term goal is probably 500 million Xcloud GP subscriptions or something.
What are the exact Microsoft and Sony revenue numbers you're looking at? For Sony we have exact net profits as well.I think another thing that gets lost sometimes is that not all gamers have equal $value to MS, Sony, and Nintendo. I think MS is doing a better job getting more revenue/gamer out of fewer gamers than Sony is. Who cares about the guy who buys one game a year at a discount for $40, compared to the GPU subscriber that also buys MTX and generates $250 US annually in revenue?