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I am very curious as to whether the CPU will remain IBM or not. I mean I love all novel architectures and Cell especially, so I would love to see its life extended in a v2.0, if only to see what it would look like.
I think a Cell2 is due in PS4. 2ppe+32spe cell2 roadmap that was published in 2006 at 2010 launch is still there, was shown at sc08 by the head of the STI-cell center at georgia tech. He must have some inputs on future development otherwise he wouldn't have said it publicly.
So if we take both into account, wouldn't some sort of multichip module make a lot of sense in terms of manufacturing efficiency, especially as it would help keep latency to a minimum and facilitate the use of the GPUs massive parellel processing advantage. Its about efficiency and cost, and wouldn't making best use of the advantages and mitigating the disadvantages of their available resources make the most sense in developing a cheap and powerful system for the next generation?
During a course of cell programming, the Bill Lundgren of Gedae said that he had recently been informed that IBM had abandoned it's cell roadmap. If true, what could Sony use in it's place, and how would backward compatability be maintained?
During a course of cell programming, the Bill Lundgren of Gedae said that he had recently been informed that IBM had abandoned it's cell roadmap. If true, what could Sony use in it's place, and how would backward compatability be maintained?
I would believe that the Cell roadmap is dead, while still also believing that a Cell successor was in the works. But the farther you get away from the LS model and the ISA, I mean... it's not going to be easy to emulate. There was some discussion on methods/manners a couple of months ago when Panajev brought forth an IBM patent that seemed in the vein of Cell, but cache-based. It would be a very difficult architecture to emulate though, and maybe what we'd see is that B/C really isn't maintained at all.
That is the premise of GPGPU, though for a console or any serious close to metal programming, the extra layer of API would be stripped away. There are still notable problems because the typical slaved GPU setup relies heavily on the CPU and there are often issues with additional software complexity and possibly limited bandwidth between the GPU and host processor.It seems that a lot of the extra workload for the next generation CPUs are extremely floating point intensive if you consider physics, animation and perhaps next generation interfaces which involve a lot of data points. Couldn't these be offloaded onto a hypothetical Direct3d 12 GPU which would leave the CPU free to perform the tasks it does strictly better than the GPUs of the day?
In most cases, that would be a cache.Furthermore if we consider Intel's assertion that off-chip bandwidth is expensive as a form of gospel, would it not make sense for the console itself to utilise a 'local store' of memory to store frequently used information without having to go over an expensive outside bus?
MCMs inject certain inefficiencies into the manufacturing process, though they potentially save on other headaches.So if we take both into account, wouldn't some sort of multichip module make a lot of sense in terms of manufacturing efficiency, especially as it would help keep latency to a minimum and facilitate the use of the GPUs massive parellel processing advantage.
Why not just keep the 8 SPEs while stocking up on regular cores? They are tiny, - or certainly will be in 32nm. They could prove useful in a future PS4 CPU as the auxillary DSPs they really are, and providing full BC at the same time.
Cheers
I am a bit out of touch: does Sony still own their own fabs?
I wish I had a magic wand that could destroy memes and urban legends!If Sony did initially think about a CELL only PS3 but ultimately added the RSX anyway because the CELL wasn't a good target for texture operations
That's a secretWhat did you vote in the survey ? to mantain cell ? to mantain spes ? to switch to x86 cores ? .
Talking about the CPU, it would be a pity to trash cell, after all developers are developing tools and engines based on it that as seen in games like Killzone 2 and Uncharted 2 would deliver in spades with a PS4 with a Larrabee inside instead of RSX.
On the other hand, for tech geeks like many of us ( i won´t include all the developers that post in Beyond3d ) a CELLV2 + LARRABEE would be a dream machine .
fudzilla said:Fortunately, Sony Computer Entertainment has moved quickly to deny this latest rumor that Intel will be producing the GPU for the PlayStation 4. To further correct the given claims, TechRadar spoke with a Sony Computer Entertainment Europe representative who clearly stated, "it's nonsense, and is quite possibly the best work of fiction I've read, since Lord of the Rings."