Not even close....
If it's not going to be close, I am commiting seppuku.
Not even close....
Not insurmountable. Not easy by any means, but it can be done. The tricky bits would be highly optimized VMX128 code. Might be able to offload some of that to a couple of CUs doing GPGPU. A full emulator solution like the 360 is unlikely, but there are other ways of solving the problem.
Quite a few guys, and they were paid normal developer salaries, although I suspect they got good bonuses that year. They were so valued that for years their official titles in the company directory was "Emulation Ninja". Most of them still work in the Xbox org, along with Dave Cutler, who wrote the NT kernel.
It's not about the developer salaries though, it's about the testing effort involved. Every backcompat title had to have thousands of hours of testing before it could be added to the list of allowed titles, and every update to the backcompat subsystem required a full test run through all previously incompatible titles to see if any of them could now be moved into the compat list. Luckily they had the concept of versioned backcompat, or previously compatible titles would have had to be run through the new emulator too. That still happened for titles that had some issues, so that they could be moved to the new emulator version if they improved performance.
Effectively, every title added to the compat list cost the company a hundred thousand dollars, not counting lost game sales because now people were playing an older game instead of buying newer ones. The benefits of adding a game to the list was _maybe_ an old xbox diehard user would now switch and buy a 360 (on which the company would lose money) and then play their old game (from which the company no longer made any money - with exceptions like Halo 2). For new users it was essentially irrelevant.
Is it absolutely set in stone that the Xbox 720 has switched to AMD Jaguar for the CPU?
I'm just wondering now if Kryptos is just the GPU from AMD and Oban is a IBM CPU. The rumours are probably deliberately confusing so I'm not sure any more.
I haven't seen any airtight evidence what the cpu is. It comes across as strange for MS to flush PowerPC down the drain in favor of x86 when LIVE and friend lists is one of the major strengths of the 360.
Oh, well at least it looks like you had "fun" at MS. One more thing...How long does your NDA last?Not there anymore Yesterday was my one month anniversary at my new non-microsoft job.
Oh, well at least it looks like you had "fun" at MS. One more thing...How long does your NDA last?
And also, the terms of the NDA are typically covered by the NDA, which is why he didn't say that his NDA will never run out.
There seems to be a pretty strong power law distribution of players on games on LIVE. Getting ports just for the top 10 or 20 should capture most of the playerbase. And while successfully emulating XB360 on the speculated hardware would be really hard, a port really shouldn't take much time at all, especially considering that almost all of the games have PC versions.
Thats interesting, it didn't seem that way when this gen was starting.And also, the terms of the NDA are typically covered by the NDA, which is why he didn't say that his NDA will never run out.
This one was huge. It's the reason I jumped to the 360 when I did.bkilian said:with exceptions like Halo 2
Is it absolutely set in stone that the Xbox 720 has switched to AMD Jaguar for the CPU?
I'm just wondering now if Kryptos is just the GPU from AMD and Oban is a IBM CPU. The rumours are probably deliberately confusing so I'm not sure any more.
Interesting anecdote I laughed at the "Emulation Ninja" pretty amazingNot insurmountable. Not easy by any means, but it can be done. The tricky bits would be highly optimized VMX128 code. Might be able to offload some of that to a couple of CUs doing GPGPU. A full emulator solution like the 360 is unlikely, but there are other ways of solving the problem.
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Quite a few guys, and they were paid normal developer salaries, although I suspect they got good bonuses that year. They were so valued that for years their official titles in the company directory was "Emulation Ninja". Most of them still work in the Xbox org, along with Dave Cutler, who wrote the NT kernel.
Well how did that compared to Sony solution? That is the real question.It's not about the developer salaries though, it's about the testing effort involved. Every backcompat title had to have thousands of hours of testing before it could be added to the list of allowed titles, and every update to the backcompat subsystem required a full test run through all previously incompatible titles to see if any of them could now be moved into the compat list. Luckily they had the concept of versioned backcompat, or previously compatible titles would have had to be run through the new emulator too. That still happened for titles that had some issues, so that they could be moved to the new emulator version if they improved performance.
Well I do not agree with that equation, an old game played is not a sale missed, by any extend.Effectively, every title added to the compat list cost the company a hundred thousand dollars, not counting lost game sales because now people were playing an older game instead of buying newer ones. The benefits of adding a game to the list was _maybe_ an old xbox diehard user would now switch and buy a 360 (on which the company would lose money) and then play their old game (from which the company no longer made any money - with exceptions like Halo 2). For new users it was essentially irrelevant.
Sorry but they have leadership only in US (not that bad you would say I agree) and what you say is by far not the best attitude to either consolidate it or expand it. For their rival, Sony, I think the issue is not money, after all as some people pointed out (including me) the list of relevant games is not that big, it is more that, I may be wrong, emulating the Cell sounds like a hell of a challenge / too much of a challenge.My point is pretty simple. Microsoft has put themselves in a leadership position. They have to work less hard to show their product is just as competitive if not better than their rival's. They can count on their rival not having it due to the financial impact and their tight situation.
Say Sony is cheaper (as I wish they were), what intensive the users would have to stick with the brand? You have free online, the games you had and still use are not use (or you are ok with many device next to your tv in the living room, I'm not). Trying to rip your costumers will only get you bad press, Sony waited quiet a while before those HD version of ps2 games were released.Thus, they are not likely to alienate gamers or lose sales due to lack of compatibility. Now they can monetize previous generation games by cherry picking the ones they do port (at potentially minimal effort) or forcing the burden onto the original publisher as we see with all these HD releases.
Well that doesn't make much sense now you want them to make that big investments for the games that have likely sold the less out of the bunch and that may have generated the less money.I just don't see a scenario where we get backwards compatibility for disc games. Perhaps select XBL content.
Regarding the kotaku article ; the next gen consoles are similar to second best pc of today ! That means that it is similar to gtx 680 since hd 7970 ghz is the most powerful single gpu today. This also answers the questions on why the next gen game demos where using a gtx 680 . Also the 8870 is rumoured to be similar or more powerful than the gtx 680 and also may be used in next gen consoles . Next gen is in good shape !
As you said, MSFT can use "live" to make up for loses (though it takes away some costumers imho), they have a neat advantage wrt to software and software environment, they have Kinect which is a reasonably known brand (for the mass public), they have smart glass, they have a lot of traction in US, they also have more money.