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More impressive pixels >>>>>> More pixels all day
720p60 is more than enough for console games
I'm not too say the idea is mad, as far as mad idea are concerned I posted something yesterday that included only 1GB of ramin my (mad) idea the cpu had something as 1MB of L3 reserved, and a minimum bandwidth to and from the gpu
its a soc split in two... ehm...
and designing the cpu so close to the gpu it can help more in some graphical task as raytracing
if you put them on the same substrate you can have a very fast connection, and down the road glue them in a real cheap soc
I'm making it all up, but its funny XD
A Pitcairn Pro is essentially the same size as a 90nm Xenos sans the EDRAM. If we include the EDRAM, then this gives you a 64MB pool.
Thus my previous speculation of a Pitcairn Pro, OoO Power7 quad, 64MB of EDRAM.
However, I don't think EDRAM is as beneficial as it once was, and 80mm**2 is a rather large chunk of die.
If MSFT decide to nullify the EDRAM, maybe we'll see a Tahiti Pro with 1792SPs.
when mobile phones will be more powerfull than the 360 in 12 months.
It's nice to want things.
Wouldn't 64mb be useless for 1080p? i thought we already discussed a minimum of 128mb preferably 256mb edram..which would be an insane cost.
Side note: Much is made of this, but is it really so compelling that mobile tech may surpass an 7 year old console soon? (and looking at Vita, which looks quite less than 360 so far yet is quite more than any phone or tablet to date, mobile may not even be able to do that anytime soon).
I dont necessarily think so. Next gen consoles will put mobile 8 years behind again (heck, the gulf between say a 7950 and mobile is hard to even comprehend). Non-mobile tech looks to always have a huge advantage, as one would expect.
Well i do think that it is compelling..especially if you measure the power outfrom the wall of a 360 in 2013..even including a 28nm shrink and compare it to a state of the art mobile phone, the mobile will likely out perform it in every metric, and do it consuming a fraction of the power.
That is pretty incrdible, if you were to rewind back to 2005 and picture one day you would be able to have something more powerfull in your hand and phone from it you would of thought it was impossible..even after 7/8years.
Well i do think that it is compelling..especially if you measure the power outfrom the wall of a 360 in 2013..even including a 28nm shrink and compare it to a state of the art mobile phone, the mobile will likely out perform it in every metric, and do it consuming a fraction of the power.
So...are the console companies supposed to build systems that'll be able to outperform mobile devices ten years from launch? Is that the target now - the impossible march of technological progress, irrespective of the cost?Well i do think that it is compelling..especially if you measure the power outfrom the wall of a 360 in 2013..even including a 28nm shrink and compare it to a state of the art mobile phone, the mobile will likely out perform it in every metric, and do it consuming a fraction of the power.
That is pretty incrdible, if you were to rewind back to 2005 and picture one day you would be able to have something more powerfull in your hand and phone from it you would of thought it was impossible..even after 7/8years.
Not me, I would have been 100% positive Nintendo wouldn't dare do such a thing... And would have been completely wrongIf this thread existed for this gen, who woud have predicted 2x Gamcube for Nintendo's next hardware?
Oh I thought we beat that dead horse already so we were having fun about peripheral ideas... ;pAs such, business talk is pretty useless in this thread. Let's just stick to the hardware discussion.![]()
Do you have a source for that figure? I just read a review of an A8-3850, and the entire system pulled 90 watts at load.I guess you know that a AMD A8-385O, so 4 OoO cores and 400sp @600MHz has a TDP of 100W?
I guess you know that a AMD A8-385O, so 4 OoO cores and 400sp @600MHz has a TDP of 100W?