Well from what we were discussing earlier about Adreno 320, i wouldn't use that as a comparison, perhaps the 420, or a high clocked T658..or top of the food chain Rogue setup.
Certainly in the T658 case, as it suports dx11, a high clocked varient of that with some dedicated vram, a multicore Cortex A-15, 2Gb ram with some duel channel DDR4, maybe 4mb cache with cache coherency..maybe not in every single metric, but i bet you could make better games with that setup...
Don't forget, ignoring the Edram for a moment, the x360 bandwidth is only 22.8gbs or something, exynos 5250 already pulls 12.8gbs..and thats due out in a few months...
Intel could easilly stick a high clocked multi cluster Rogue onto its silvermont @22nm and outdo a 360 by next year if they wish..
My point was that Microsoft has to think big if it wants to introduce a console to last another 7 years...else why bother with the above technology coming out in your hand? we are getting to the point soon where that kind of performance in a small screen is what people will only need and will not really see anything better.
The only reason they would consider a more 'modest' setup is if they want a quick 4 year turn around, and to sell the console for a profit..both cases ala Ninty...
Back to topic, I found this interesting piece earlier about an 'upgradable' 360, i think its a really good idea, say they invest heavilly in the gpu/cpu, equip a Kinect 2 + HDD with every console, they could skimp on the ram to say 2GB to cut costs...and then offer a free 'double ya memory' upgrade to every console in 3 years when the prices come down, or maybe take it a bit further and do the same with a slot in GPU...(although i don't think that is a very feasable before you guys slap me down
)
Here is the article..what do you think pie in the sky? or maybe?..
http://www.inentertainment.co.uk/20120129/upgradeable-xbox-720-vs-cloud/
I also think Microsoft would loath to use blue ray if they some how could get around it, the only scenario i think they would is if they added that rumoured DRM rubbish to stop second hand resales..other than that i think it would be both cheaper and more beneficial to use a propreity flash storage, then they could save face, reduce the cost AND reduce the over all size of the console(no royalty payments to Sony..).
Developers would also get to only buy the amount of flash they need tailored to the exact game size..no redundant disk space,Cut down on noise and if its good quality flash streaming shouldn't be problem like it is on blueray currently, the prices of flash are decreasing year on year.
I have already speculated my top end hardware spec, but i have revised it here with more details;
....£350 RRP...Launched holiday 2013.
>Full SOC, Manufactured and designed by IBM&AMD, built @ FOXCONN.
>Custom built 2000 ALU GPU, VLIW 5. @700mhz -improved evergreen class.
>Octo core PPC cpu OoO 4x SMT @3.2ghz 6mb cache- 1 core dedicated for Kinect + system.
>6GB GDDR5 256bit bus unified.
>40GB HDD shipped with every console + Kinect 2 built in.
>WIFI N+Bluetooth+NFC+wireless HDMI.
>All games native 1080p, with 8x MSAA 16x AA.
>Newly designed 360 controller, maybe a small screen and motion control ala Dreamcast+sixaxis.
>Proprietry flash storage with DRM baked in to increase revenue.
>Funky custom built cooling technology..water?
>Faulty chips/poor yields would be cut down and harvested for the redesigned and budget x360 slim.
>Built on 28nm high-k and would Run on custom built windows 8 which will unify the eco system.
With a likely newly designed xbox live+App store, plus the cutting out of second hand games, the xbox division as a whole will be making shed loads of money..this system would be the flagship for the whole microsoft brand together with windows 8, the box would sell at a significant loss at first, but the division as a whole would be making substantial profit, unlike previos years, the move to 20nm would arrive soon after and allow some significant cost cutting.