To get efficient use, that's true. However, they do have the option of not thrashing the hardware, going cheap and 'good enough'. The law of diminishing returns will be even more applicable next-gen. A quarter of PS4's (assuming for illustration purposes PS4 goes the whole-hog performance king route) performance will still look 'good enough' in all areas, and be a lot cheaper and potentially less prone to errors. As Nintendo have demonstrated (more in long-term handheld performance than short-term Wii which we don't know how it will pan out over the coming years) you don't need the performance crown to be a very successful business. I think a mediocre platform that's launched early on the back of previous success and manages a large leap in quality is a viable strategy, at which point ease of development might be well worth pursuing over performance optimizations. If a dozen standard cores slapped onto the same die are easy to work with even if they are performance monsters, it might happen. I don't know what development would be like on such a CPU though....Does anyone see 15 in order cores sharing 5MB of cache as being a "Good Thing (TM)" in 2011-2017? MS may go with a more "traditional" multicore design, but there is going to be a need for a lot of progress in the design outside of slapping the same system together but with more cores.