Neither would I, I'm expecting new iphone hardware in the summer, with one of the previously announced SGX cores in it, but not 543 or 543MP. The 10" *thingy* is something entirely separate.
iThingy, surely.
Neither would I, I'm expecting new iphone hardware in the summer, with one of the previously announced SGX cores in it, but not 543 or 543MP. The 10" *thingy* is something entirely separate.
iThingy, surely.
The problem is that perhaps Apple will do the same that they did with the iPod, the same logical board generation after generation with some enhacements like better battery, more flash memory...
For example between iPod 4G and 5G (Video) the only difference in the logical board was an extra processor for h.264 decoding and nothing more, perhaps Apple will replace some processors made for others that made the same task with less power consumption.
A 800x480 or 960x640 display (3.5"-4") in 2010If we're talking about a smartphone and not that weird yet undefined 10" screen device (slated for H2 2009), then I don't understand what would change of all the sudden so radically in mobile game content that would presuppose an increase from a hypothetical 530 to a hypothetical 543MP (and yes even "just" dual core) within only a year.
A 800x480 or 960x640 display (3.5"-4") in 2010
Nice find. Slide5 is quite interesting also.
I'm not exactly sure what slide 5 is actually saying. Is it suggesting that as performance rises the relative overhead of a multi-pipe solution becomes greater than that of a multi-core solution. Or is it merely saying that at a certain performance level the overhead involved in the two systems becomes similar ?
Balance point between efficiency and time to market determines the start of the Multicore Region.
If Apple truly wants to build a netbook in the less foreseeable future that isn't crap (sic), they'd better orient themselves either along Ion2 or SGX MP after all LOL
If we're talking about a smartphone and not that weird yet undefined 10" screen device (slated for H2 2009), then I don't understand what would change of all the sudden so radically in mobile game content that would presuppose an increase from a hypothetical 530 to a hypothetical 543MP (and yes even "just" dual core) within only a year.
Besides the fact the each core needs a bit more time from announcement to final device integration and the 543 is the youngest core at the moment of the entire SGX family, a single core SGX543 could be over 4x times faster than a SGX530. I don't see a single shred of a shader yet in any mobile game (or I'm blind); what is there so groundbreaking in 2010 that Apple would chose a 543 over a 540 for example?
Looking at the most popular or best-selling games (the ones you actually have to pay for) in the App. Store, it doesn't look like there's that much interest in 3D games.
Or that people are willing to pay more than a couple of dollars for a casual, simple game.
Graphics don't seem to be the driver here.
Of course there were rumors about Apple setting off a "pro" games store with content mostly from bigger publishers, not the one-man shops. Presumably, the pricing would be more along the lines of the DS or PSP games.
These games would presumably have more production values, require much more storage, have more polished graphics, etc.
But that never materialized.
How does that compare with what's out in the netbook market?
It seems people are willing to take a couple of steps down in performance from the cheapest laptops for the price and form factor of a netbook.
At the recent earnings press conference, the acting CEO of Apple derided the small keyboards and poor performance of netbooks as not meeting Mac OS X experience benchmarks.
Exactly my point above? What exactly are you reading again?
Many predicitions don't materialize; amongst them the ones I keep reading since ~2002 and afterwards that 3D will never make a breakthrough. Now the most optimistic predictions didn't materialize either of course, but it's still a fact that the first ones came from those sides that were seeking for sorry excuses because of the lack of 3D entirely or because their solutions simply sucked at it. You can of course always hide an elephant behind a red rose by painting its nails redLooking at the most popular or best-selling games (the ones you actually have to pay for) in the App. Store, it doesn't look like there's that much interest in 3D games.
Or that people are willing to pay more than a couple of dollars for a casual, simple game.
Graphics don't seem to be the driver here.
Of course there were rumors about Apple setting off a "pro" games store with content mostly from bigger publishers, not the one-man shops. Presumably, the pricing would be more along the lines of the DS or PSP games.
These games would presumably have more production values, require much more storage, have more polished graphics, etc.
But that never materialized.
IMG in Nov '09 confirmed they had 3 (undisclosed) licencees for 543MP.
http://www.imgtec.com/corporate/newsdetail.asp?NewsID=497
Today they have announced that Renesas has licenced a multi-core 543 for multi-use.
http://www.imgtec.com/corporate/newsdetail.asp?NewsID=546
I'm assuming Apple, Intel and Sony are the 3 previous 543MP licencees.
What speaks against the possibility Renesas being one of those 3?
Meanwhile, Renesas just switched to ARM from SuperH for mobiles and some other markets.
The other MP licence may well be TI for OMAP 5, if intel is the lead partner for 545 as intimated and perhaps headed for Medfield next year?