Panajev2001a
Veteran
I think one of the key problems with SGX543 for a console is probably that the ALU ratio isn't forward-looking enough. It's certainly fine for tommorow's handhelds and today's games, but I'm skeptical it makes sense for a next-gen console coming out in 2012(?) with programmers writing shaders explicitly for it. If they were aiming for a console deal, I'd much rather expect them to be pitching a more customized core.
Also... 'maybe more PPE's and SPE's' - maybe?! Now I see what Ailuros means when he says you're vastly underestimating next-generation requirements
Yeah, as I was saying to him earlier on... that might be due to me being depressed enough for other reasons and that might be taking a shroud of doom and gloom over the tech race due to some other competitor's tech push...
Still Arun, with the way manufacturing technology is going... manufacturers' dreams for a next-generation's performance requirements and what will be affordable to manufacture... well they might be two different things.
Look at PS3 even... if they could afford to be as bullish as they were earlier as far as manufacturing tech quickly reducing the cost of components down with time... you would have seen a much bigger CELL BE and maybe something called RS as the GPU. Die-size wise the CELL BE was not certainly the monster someone expected it to be.
If they launch a 300+ mm^2 CPU in 45 nm or 32 nm they do not have many die shrinks around the corner to cut manufacturing costs (and each new manufacturing process comes at a big premium).
MCM's in consoles?
We will see .