Joe DeFuria
Legend
Ailuros,
That's a circular argument. I know it "remains to be seen". The question is, WHY is that the case? Why hasn't there been a "fully speced" TBDR on the market so we can settle this? You seem to think that it might be because it is questionable that "overall", TBDR will by more advantageous than IMR. That's no different than what I already said.
No, I did not exclude that at all. I already commented that the "extra investment" to "switch" to TBDR might seem like too much a risk given what their "best guess" for the result might be.
Right. So why haven't 3rd parties been flocking to license Deferred rendering cores for the PC from IMG, for a hypothetically "superior" rendering approach?
Hypotheticals mean nothing. It's results that matter.
Apparently, IMG has as of yet failed to make a convincing case to their prospective customers, that they could be building a "fully specced TBDR" with their tech, and be very successful (make money) with it.
Don't understand your point.
I was saying that in the PC space, where games are already coded with IMRs in mind, the "theoretical advantages" of a TBDR may be significantly diminshed. (Relative to say, deciding which chip to put in a new console or PDA, where the software is yet to be developed.)
whereby which global average consensus between the architectures outweighs the other remains to be seen (if ever) since we haven't really seen fully speced TBDR's yet.
That's a circular argument. I know it "remains to be seen". The question is, WHY is that the case? Why hasn't there been a "fully speced" TBDR on the market so we can settle this? You seem to think that it might be because it is questionable that "overall", TBDR will by more advantageous than IMR. That's no different than what I already said.
Can you safely exclude the possibility that immediate mode rendering isn't the safer route for them to walk on and they don't have as much experience to produce an at least as well performing TBDR?
No, I did not exclude that at all. I already commented that the "extra investment" to "switch" to TBDR might seem like too much a risk given what their "best guess" for the result might be.
"Hey we like to differentiate ourselves (or defer if you like...)" doesn't exactly make a good point sticking to a hypothetically "inferior" rendering approach.
Right. So why haven't 3rd parties been flocking to license Deferred rendering cores for the PC from IMG, for a hypothetically "superior" rendering approach?
Hypotheticals mean nothing. It's results that matter.
Apparently, IMG has as of yet failed to make a convincing case to their prospective customers, that they could be building a "fully specced TBDR" with their tech, and be very successful (make money) with it.
or do you really expect NV or ATI to come out and say that TBR is superior to what we do or PVR to admit that IMR's are in fact better than TBR?
Don't understand your point.
I was saying that in the PC space, where games are already coded with IMRs in mind, the "theoretical advantages" of a TBDR may be significantly diminshed. (Relative to say, deciding which chip to put in a new console or PDA, where the software is yet to be developed.)