? Vita has nothing to do with X360 vs PS3 or any other straight comparisons in this bizarre universe where X360 is seen as a 'success' for selling less than the 'complete failure' of PS3.
Again, so unlike MS which is like only a little bit bigger and has only a tad more money that Sony.
Again, you seem to be misreading - no-one is calling PS3 a success or X360 a failure...only you seem to be saying that.
1) 8mths in the US and 10mths in EU (which, being from the UK is why I said a year). That's a significant chance to get a foothold in the market and if you think otherwise then please explain why MS and Sony work extremely hard to release in the same window!?
2) Not sure of the relevance of this? Saturn was a well established and launched just before Christmas in Japan
3) And again, if Sony were 'lucky' then how lucky were MS? The PS3 was an even bigger car crash. PS1 @ $300 vs Saturn @ £400 against X360 @ $300 vs PS3 @ $500. As for Nintendo, they had the chance to go with CDs but chose not to.
4) Yes I do, because it's true.
OMG man, yeah - totally, this kind of explains your delusion and weird PoV on reality. All of Sonys success is down to everyone else fucking up but MSs is purely down to their brilliance...with the cherry that 'let's see what happens come end of the generation'...it's really looking like it'll be neck and neck at the moment with those specs on!
It was the first console they brought to market no? If we want to start including prototypes then we should include ideas and drawing boards etc lol
But you are right, anyone can have 'failures' etc, and no-one is criticising failures from what I can see...at least by failing you have tried.
When sony entered the market they were much bigger than any one else in the market at the time. They were able to leverage their expertise in consumer electronics . Yes Microsoft was bigger than sony when they entered the market. But unlike sega who was a small company with one successful console and nintendo who came in 18 months late with their console , microsoft had to compete with sony who didn't have those issues. You know unlike the other companies Sony was one of the companies that developed cd rom , dvd rom and bluray . Some might say a large portion of the success of two of their consoles have to do with the ability to play those advanced formats at extremely low prices upon launch compared to dedicated players.
"Sony attracted many third-party developers to the PlayStation with a liberal $10 licensing fee, excellent development tools, and the introduction of a 7- to 10-day order system that allowed publishers to meet
demand more efficiently than the 10- to 12-week
lead times for cartridges that had previously been standard in the Japanese video game industry.
[43][44]" You know being a mega corp and being able to leverage their cd manufacturing division at the time really helped out with the playstation and having a huge stream of money from the music and consumer electronics markets allowed them to under cut licensing fees.
1) who are we talking about ?
Sega Saturn
- JP: November 22, 1994
- NA: May 11, 1995
- EU: July 8, 1995
Sony playstation
It's what two weeks for the japanese launch , 5 months for North America and 3 months for EU. Let's not forget that the market the Sega did best in with the Saturn was Japan which had no real advantage in release and the surprise movement of the NA launch is touted as one of the issues that cause sega to fail in North America. Not only was the software not ready for NA but it was way to close to the 32x launch.
"In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the U.S. on "Saturnday" (Saturday) September 2, 1995.
[45][46] However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation.
[47] At the first
Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of
US$399 (including a copy of
Virtua Fighter[48]), and described the features of the console. Kalinske also revealed that, due to "high consumer demand",
[49] Sega had already shipped 30,000 Saturns to
Toys "R" Us,
Babbage's,
Electronics Boutique, and
Software Etc. for immediate release.
[45] The announcement upset retailers who were not informed of the surprise release, including
Best Buy and
Walmart;
[20][50][51] KB Toys responded by dropping Sega from its lineup.
[45] Sony subsequently unveiled the retail price for the PlayStation: Olaf Olafsson, the head of Sony Computer Entertainment America (SCEA), summoned Steve Race to the stage, who said "$299", and then walked away to applause.
[20][52][53][54][55] The Saturn's release in Europe also came before the previously announced North American date, on July 8, 1995, at a price of
£399.99.
[10] European retailers and press did not have time to promote the system or its games, harming sales.
[56] The PlayStation launched in Europe on September 29, 1995; by November, it had already outsold the Saturn by a factor of three in the United Kingdom, where Sony had allocated £20 million of marketing during the holiday season compared to Sega's £4 million.
[57][58]"
The early launch doomed the saturn. Remember they had just launched the 32x in Nov of 1994
2) both systems were launched before christmas in japan. The Saturn continued to outsell the playstation in japan for a very long time through most of 1995
3) again read my first post in this thread. Of course MS was lucky I never said they weren't. Every company with success in the market has been very lucky. Nintendo was extremely lucky with the nes and launching an new console into a dead North American retail market and it paid off big time for them. Sega was extremely lucky that Nintendo was late to the party with the Snes and it allowed them time to gain a foot hold into the industry. Guess what Sony was extremely lucky also for all of the reasons mentioned.
There are great things about all of Sony's consoles and some not so great things. The first two playstations were notorious for having disc drive issues with people tilting systems or playing games upside down. The original controllers were terrible and basicly modified snes controllers. The ps2 required expensive add ons online play with only a hand full of games supporting it and that was even though its competition a year before shipped with a modem and its own isp platform. The original xbox was really big and had a terrible controller. The 360 had rrod.
I am fine pointing out issues with all the consoles since I have almost every console mass produced in NA