Qroach said:I did say first "person shooters". I also didn't say streaming altogether isn't useful.
What's so unique and special about FPSes that makes them unsuited for streaming? Can you please explain that, because I would really like to know.
And this "what if Flipper needs something NOW" sillyness, you accused me earlier of inventing reasons, well aren't you doing exactly that?
How often do you access your entire memoryspace on a per-frame basis anyway, know of ANY title that does that? If you need something NOW, be it a texture, a model etc (which software developers of course could control when and how it would be used and make sure it is present in memory ahead of time), it would be a relatively SMALL piece of data.
Remember when we used to play games with dual voodoo2 boards sitting on a PCI bus? As I remember, those boards ran Q3A pretty well most things considered, and they had LESS bandwidth available to them (per card) than Flipper has from A-RAM. It wouldn't take long to fetch, say, a model for example.